quakeforge/libs
Bill Currie 5d19936387 [gl,sw] Don't clear world's efrags on new scene
It seems this isn't needed any more (not sure why) as both glsl and
vulkan are happy without it. Also unsure why moving to ECS made gl and
sw change behavior regarding rendering the test models in my scene.
2022-10-27 00:22:15 +09:00
..
audio [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
client [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
console [console] Fix console sliding and resize 2022-09-28 21:57:10 +09:00
ecs [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
gamecode Abandon support for clang 2022-10-16 18:02:25 +09:00
gib Fix a pile of warnings for gcc 12 2022-07-31 17:13:26 +09:00
image [image] Update stub WritePNG's definition 2022-09-19 13:38:58 +01:00
input [input] Initialize the axis/button callback fields 2022-09-22 09:35:57 +09:00
models Clean up some FIXMEs and XXXs 2022-10-15 14:40:29 +09:00
net [net] Don't include windows.h or winsock.h directly 2022-09-19 16:32:45 +01:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Fix missing entity registry pointer 2022-10-26 17:45:45 +09:00
scene [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
ui [ui] Add a sub-system for parsing text passages 2022-09-30 19:51:14 +09:00
util [util] Reject non-shortest encoded utf-8 sequences 2022-10-15 22:54:24 +09:00
video [gl,sw] Don't clear world's efrags on new scene 2022-10-27 00:22:15 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00