quakeforge/libs/models/alias/gl_model_alias.c
Bill Currie cb72769aa9 [model] Clean up the model struct a little
Mostly just removing some (near) dead fields and making the
flags/effects more clear on what it's for.
2023-09-14 20:35:45 +09:00

205 lines
5.6 KiB
C

/*
gl_model_alias.c
alias model loading and caching for gl
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
// models are the only shared resource between a client and server running
// on the same machine.
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/dstring.h"
#include "QF/image.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vid.h"
#include "QF/GL/qf_textures.h"
#include "mod_internal.h"
#include "compat.h"
static void
gl_alias_clear (model_t *m, void *data)
{
m->needload = true;
Cache_Free (&m->cache);
}
static void
gl_Mod_LoadSkin (mod_alias_ctx_t *alias_ctx, byte *texels,
int snum, int gnum, maliasskindesc_t *skindesc)
{
aliashdr_t *header = alias_ctx->header;
char modname[MAX_QPATH + 4];
int fb_texnum = 0, texnum = 0;
dstring_t *name = dstring_new ();
Mod_FloodFillSkin (texels, header->mdl.skinwidth, header->mdl.skinheight);
// save 8 bit texels for the player model to remap
// FIXME remove model restriction
if (strequal (alias_ctx->mod->path, "progs/player.mdl"))
gl_Skin_SetPlayerSkin (header->mdl.skinwidth, header->mdl.skinheight,
texels);
QFS_StripExtension (alias_ctx->mod->path, modname);
if (!alias_ctx->mod->fullbright) {
if (gnum != -1) {
dsprintf (name, "fb_%s_%i_%i", modname, snum, gnum);
} else {
dsprintf (name, "fb_%s_%i", modname, snum);
}
fb_texnum = Mod_Fullbright (texels, header->mdl.skinwidth,
header->mdl.skinheight, name->str);
Sys_MaskPrintf (SYS_glt, "%s %d\n", name->str, fb_texnum);
}
if (gnum != -1) {
dsprintf (name, "%s_%i_%i", modname, snum, gnum);
} else {
dsprintf (name, "%s_%i", modname, snum);
}
texnum = GL_LoadTexture (name->str, header->mdl.skinwidth,
header->mdl.skinheight, texels, true, false, 1);
Sys_MaskPrintf (SYS_glt, "%s %d\n", name->str, texnum);
skindesc->texnum = texnum;
skindesc->fb_texnum = fb_texnum;
dstring_delete (name);
// alpha param was true for non group skins
}
void
gl_Mod_LoadAllSkins (mod_alias_ctx_t *alias_ctx)
{
aliashdr_t *header = alias_ctx->header;
int skinsize = header->mdl.skinwidth * header->mdl.skinheight;
int num_skins = alias_ctx->skins.size;
byte *texel_block = Hunk_AllocName (0, skinsize * num_skins,
alias_ctx->mod->name);
for (int i = 0; i < num_skins; i++) {
__auto_type skin = alias_ctx->skins.a + i;
byte *texels = texel_block + i * skinsize;
skin->skindesc->skin = texels - (byte *) header;
memcpy (texels, skin->texels, skinsize);
gl_Mod_LoadSkin (alias_ctx, texels, skin->skin_num, skin->group_num,
skin->skindesc);
}
}
void
gl_Mod_FinalizeAliasModel (mod_alias_ctx_t *alias_ctx)
{
aliashdr_t *header = alias_ctx->header;
if (strequal (alias_ctx->mod->path, "progs/eyes.mdl")) {
header->mdl.scale_origin[2] -= (22 + 8);
VectorScale (header->mdl.scale, 2, header->mdl.scale);
}
alias_ctx->mod->clear = gl_alias_clear;
}
static void
Mod_LoadExternalSkin (maliasskindesc_t *pskindesc, char *filename)
{
tex_t *tex, *glow;
char *ptr;
ptr = strrchr (filename, '/');
if (!ptr)
ptr = filename;
tex = LoadImage (filename, 1);
if (!tex)
tex = LoadImage (va (0, "textures/%s", ptr + 1), 1);
if (tex) {
pskindesc->texnum = GL_LoadTexture (filename, tex->width, tex->height,
tex->data, true, false,
tex->format > 2 ? tex->format : 1);
pskindesc->fb_texnum = 0;
glow = LoadImage (va (0, "%s_luma", filename), 1);
if (!glow)
glow = LoadImage (va (0, "%s_glow", filename), 1);
if (!glow)
glow = LoadImage (va (0, "textures/%s_luma", ptr + 1), 1);
if (!glow)
glow = LoadImage (va (0, "textures/%s_glow", ptr + 1), 1);
if (glow)
pskindesc->fb_texnum =
GL_LoadTexture (va (0, "fb_%s", filename), glow->width,
glow->height, glow->data, true, true,
glow->format > 2 ? glow->format : 1);
else if (tex->format < 3)
pskindesc->fb_texnum = Mod_Fullbright (tex->data, tex->width,
tex->height,
va (0, "fb_%s", filename));
}
}
void
gl_Mod_LoadExternalSkins (mod_alias_ctx_t *alias_ctx)
{
aliashdr_t *header = alias_ctx->header;
char modname[MAX_QPATH + 4];
int i, j;
maliasskindesc_t *pskindesc;
maliasskingroup_t *pskingroup;
dstring_t *filename = dstring_new ();
QFS_StripExtension (alias_ctx->mod->path, modname);
for (i = 0; i < header->mdl.numskins; i++) {
pskindesc = ((maliasskindesc_t *)
((byte *) header + header->skindesc)) + i;
if (pskindesc->type == ALIAS_SKIN_SINGLE) {
dsprintf (filename, "%s_%i", modname, i);
Mod_LoadExternalSkin (pskindesc, filename->str);
} else {
pskingroup = (maliasskingroup_t *)
((byte *) header + pskindesc->skin);
for (j = 0; j < pskingroup->numskins; j++) {
dsprintf (filename, "%s_%i_%i", modname, i, j);
Mod_LoadExternalSkin (pskingroup->skindescs + j, filename->str);
}
}
}
}