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https://git.code.sf.net/p/quake/quakeforge
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f436806006
I've wanted to do this for a long while, but I finally got the motivation to clean up the two uses in gl and glsl. Removes 64 bytes from the struct. |
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.. | ||
defines.h | ||
funcs.h | ||
qf_alias.h | ||
qf_bsp.h | ||
qf_draw.h | ||
qf_fisheye.h | ||
qf_funcs_list.h | ||
qf_iqm.h | ||
qf_lightmap.h | ||
qf_main.h | ||
qf_particles.h | ||
qf_sprite.h | ||
qf_textures.h | ||
qf_vid.h | ||
qf_warp.h | ||
types.h |