quakeforge/ruamoko/qwaq/builtins
Bill Currie 5c67f95edd [qwaq] Set the world model to an empty world
The goal is to have somewhere to put entities so they can be rendered. I
suspect I could have used a bsp tree to partition space for frustum
culling, but it's probably not worth it at this stage (but shouldn't
require any changes to the engine: just the model).
2022-04-26 07:34:53 +09:00
..
curses.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
debug.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
editbuffer.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
graphics.c [qwaq] Set the world model to an empty world 2022-04-26 07:34:53 +09:00
main.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
qwaq-cmd.c [qwaq] Fix up file headers 2021-12-24 06:45:13 +09:00
qwaq-curses.c [qwaq] Fix up file headers 2021-12-24 06:45:13 +09:00
qwaq-graphics.c [qwaq] Drop qwaq-graphics.log 2021-12-24 06:45:13 +09:00
term-input.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
threading.c [qwaq] Implement more debugger def views 2021-09-25 01:42:36 +09:00