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https://git.code.sf.net/p/quake/quakeforge
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5c67f95edd
The goal is to have somewhere to put entities so they can be rendered. I suspect I could have used a bsp tree to partition space for frustum culling, but it's probably not worth it at this stage (but shouldn't require any changes to the engine: just the model). |
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.. | ||
curses.c | ||
debug.c | ||
editbuffer.c | ||
graphics.c | ||
main.c | ||
qwaq-cmd.c | ||
qwaq-curses.c | ||
qwaq-graphics.c | ||
term-input.c | ||
threading.c |