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https://git.code.sf.net/p/quake/quakeforge
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The goal is to have somewhere to put entities so they can be rendered. I suspect I could have used a bsp tree to partition space for frustum culling, but it's probably not worth it at this stage (but shouldn't require any changes to the engine: just the model). |
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.. | ||
cl_menu | ||
game | ||
gui | ||
include | ||
lib | ||
qwaq | ||
scheme | ||
Doxyfile.in | ||
Makemodule.am |