quakeforge/libs
Bill Currie ec9e2c12b8 [vulkan] Implement skin support
Finally, quakeworld gets its *ahem* fancy skins. I'm not happy with how
skin loading is handled, but the whole model and skin support needs a
redesign.

Closes #74.
2024-01-15 19:07:33 +09:00
..
audio [sound] Flush sfx hash table on gamedir change 2024-01-13 01:03:23 +09:00
client [skin] Use an ECS registry to manage skins 2024-01-15 14:56:37 +09:00
console [ui] Pass a data pointer to update functions 2024-01-07 11:58:01 +09:00
ecs [ecs] Don't free the name string pointer 2024-01-07 13:50:48 +09:00
gamecode Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
gib Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
image [image] Ensure tex fields are all initialized 2024-01-15 14:59:11 +09:00
input Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
models [vulkan] Implement skin support 2024-01-15 19:07:33 +09:00
net Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ui] Implement scroll bars 2024-01-09 09:12:29 +09:00
scene [skin] Use an ECS registry to manage skins 2024-01-15 14:56:37 +09:00
ui [ui] Update mouse buttons only for button events 2024-01-09 09:58:03 +09:00
util [quakeio] Rework Qgetline to use dstring 2024-01-05 11:50:48 +09:00
video [vulkan] Implement skin support 2024-01-15 19:07:33 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00