quakeforge/libs/video/renderer/vulkan/shader
Bill Currie 5bf21931c7 [renderer] Remove more old fields from entity_t
The only transform related field remaining is old_origin. This also
brings the renderer closer to using simd (lots of stuff to fix still,
though).
2021-03-20 00:08:21 +09:00
..
alias.frag [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00
alias.vert [vulkan] Add a position buffer to the g-buffer 2021-02-25 13:46:33 +09:00
alias_depth.vert [vulkan] Create shaders for alias deferred rendering 2021-02-17 13:35:19 +09:00
alias_gbuf.frag [vulkan] Add a position buffer to the g-buffer 2021-02-25 13:46:33 +09:00
bsp_depth.vert [vulkan] Convert bsp and draw to deferred 2021-02-19 11:14:54 +09:00
bsp_gbuf.frag [vulkan] Add a position buffer to the g-buffer 2021-02-25 13:46:33 +09:00
bsp_gbuf.geom [vulkan] Add a position buffer to the g-buffer 2021-02-25 13:46:33 +09:00
bsp_gbuf.vert [vulkan] Add a position buffer to the g-buffer 2021-02-25 13:46:33 +09:00
bsp_sky.frag [vulkan] Fix up commands for deferred rendering 2021-02-23 15:43:02 +09:00
compose.frag [vulkan] Implement lighting and compose passes 2021-02-24 19:58:31 +09:00
lighting.frag [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
passthrough.vert [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00
pushcolor.frag [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00
quakebsp.frag [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00
quakebsp.vert [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00
twod.frag [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00
twod.vert [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00