quakeforge/libs/gamecode
Bill Currie 5b761bac83 make progs related code a little more consistent with its int type usage 2007-04-06 00:47:41 +00:00
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builtins the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
engine make progs related code a little more consistent with its int type usage 2007-04-06 00:47:41 +00:00
.gitignore Shared library support. The util and gamecode libraries are now shared, 2001-03-29 09:07:44 +00:00
Makefile.am this should remove the requirement for gmake on bsd systems 2001-11-12 16:23:41 +00:00