quakeforge/libs/gib
Bill Currie 38319d01b2 Fix some null pointer shenanigans
clang doesn't like anything but a bare 0 as null (and in some of the
cases, it was quite right: '\0' should not be treated as a null
pointer). And the crashers were just for paranoia and probably aren't
needed any more (kept for now, though).
2022-03-31 00:25:22 +09:00
..
bi_gib.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
exp.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
gib_buffer.c
gib_builtin.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
gib_classes.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
gib_execute.c
gib_function.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
gib_handle.c
gib_init.c Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
gib_keys.c [input] Clean out more keys.h refs 2021-12-24 06:45:13 +09:00
gib_object.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
gib_parse.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
gib_process.c
gib_regex.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
gib_semantics.c
gib_thread.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
gib_tree.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
gib_vars.c [util] Make va return const char * 2021-03-29 17:24:30 +09:00
Makemodule.am [input] Create QF input library using keys.c 2021-07-05 16:26:07 +09:00
ops.c
regex.c Fix some null pointer shenanigans 2022-03-31 00:25:22 +09:00