quakeforge/libs/audio
Bill Currie 5b38117689 [sound] Make all volumes 0-1 (float) instead of 0-255 (int)
The scaling up of the volumes when setting a channel's volume bothered
me. The biggest issue being it hasn't been necessary for over a decade
since the conversion to a float-mixer. Now the volume and attenuation
scaling from protocol bytes is entirely in the client's hands.
2022-06-03 16:54:57 +09:00
..
renderer [sound] Make all volumes 0-1 (float) instead of 0-255 (int) 2022-06-03 16:54:57 +09:00
targets [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
test [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cd.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cd_file.c [sound] Clean up the public API 2022-06-03 15:20:41 +09:00
cd_linux.c [cvar] Clean up most misinterpreted cvar types 2022-04-24 20:04:06 +09:00
cd_sdl.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cd_sgi.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cd_win.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cd_xmms.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
Makemodule.am [audio] Get testsound working again 2021-06-21 16:40:40 +09:00
snd.c [sound] Clean up the public API 2022-06-03 15:20:41 +09:00
snd_progs.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00