quakeforge/include/client
Bill Currie 5b08ee768c [client] Clean up chase camera code
It's a lot easier to read (and see the difference between modes 2 and 3)
with all the ifs removed, and the state is properly is chasestate_t now
(though not handled properly on level reset etc).
2022-03-01 13:49:14 +09:00
..
chase.h [client] Clean up chase camera code 2022-03-01 13:49:14 +09:00
effects.h [client] Use vec4_t in entity_state_t 2021-03-11 16:19:49 +09:00
entities.h [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
hud.h [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
input.h [nq,qw] Clean up cl_view's use of the client struct 2022-02-25 16:54:45 +09:00
locs.h [client] Pass time into locs_draw 2022-02-28 16:57:43 +09:00
particles.h [client] Clean up a stray reference to the renderer 2021-12-24 06:45:13 +09:00
state.h [qw] Use efrags for carried flags 2021-07-22 19:35:12 +09:00
temp_entities.h [renderer] Pass in a camera transform 2022-02-28 16:59:38 +09:00
view.h [client] Get the basic chase camera working 2022-03-01 11:43:23 +09:00