quakeforge/libs/video/renderer/vulkan
Bill Currie f37c31a2dc [vulkan] Set entity render id correctly
It was being set to -1 unconditionally due to forgetting to use id.
However, I decided I didn't like reusing the id var and did some
renaming while I was at it.
2022-10-23 23:38:21 +09:00
..
shader [vullkan] Rework Draw implementation 2022-10-03 10:29:49 +09:00
test [vulkan] Update staging test for properties2 2022-09-22 09:35:57 +09:00
vkgen [vulkan] Make Vulkan_CreateRenderPass more generally useful 2022-09-22 09:35:56 +09:00
barrier.c [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
buffer.c [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
capture.c [vulkan] Calculate the size of the capture buffer 2022-09-28 02:46:09 +09:00
command.c [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
debug.c [vulkan] Label renderpass and subpass sections 2022-05-07 15:45:11 +09:00
deferred.plist [vulkan] Make Vulkan_CreateRenderPass more generally useful 2022-09-22 09:35:56 +09:00
descriptor.c [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
device.c [vulkan] Enable the multiview feature 2022-09-22 09:38:39 +09:00
forward.plist [vulkan] Resurrect the forward render pass spec 2022-05-04 14:44:54 +09:00
image.c [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
instance.c [vulkan] Switch to using vkGetPhysicalDeviceProperties2 2022-09-22 09:35:56 +09:00
memory.c [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
pipeline.c [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
projection.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
qfpipeline.plist [vullkan] Rework Draw implementation 2022-10-03 10:29:49 +09:00
resource.c [vulkan] Ensure memory size is aligned 2022-10-14 19:36:21 +09:00
scrap.c [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
shader.c [vullkan] Rework Draw implementation 2022-10-03 10:29:49 +09:00
shadow.plist [vulkan] Hook up the shadow map render pass 2022-09-22 09:35:57 +09:00
staging.c [vulkan] Add a couple of staging helper functions 2022-10-03 09:09:34 +09:00
swapchain.c [vulkan] Implement window resize support 2022-09-26 13:04:56 +09:00
util.c [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
util.h Fix a pile of warnings for gcc 12 2022-07-31 17:13:26 +09:00
vkparse.c [vulkan] Set source item for cexpr errors 2022-09-22 09:35:56 +09:00
vkparse.h [vulkan] Make Vulkan_CreateRenderPass more generally useful 2022-09-22 09:35:56 +09:00
vkparse.plist [vulkan] Make Vulkan_CreateRenderPass more generally useful 2022-09-22 09:35:56 +09:00
vulkan_alias.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
vulkan_bsp.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
vulkan_compose.c [vulkan] Rename the renderpass files 2022-09-22 09:35:56 +09:00
vulkan_draw.c [renderer] Remove rglyph_t struct 2022-10-20 15:50:53 +09:00
vulkan_iqm.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
vulkan_lighting.c [vulkan] Skip ambient lights for shadow maps 2022-10-22 13:00:12 +09:00
vulkan_lightmap.c [renderer] Clean up most uses of currententity 2022-03-11 15:07:38 +09:00
vulkan_main.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
vulkan_matrices.c [vulkan] Rename the renderpass files 2022-09-22 09:35:56 +09:00
vulkan_particles.c [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
vulkan_renderpass.c [vulkan] Implement window resize support 2022-09-26 13:04:56 +09:00
vulkan_scene.c [vulkan] Set entity render id correctly 2022-10-23 23:38:21 +09:00
vulkan_sprite.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
vulkan_texture.c [vulkan] Clean up QFV_duSetObjectName usage a little 2022-10-02 15:07:04 +09:00
vulkan_vid_common.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00