quakeforge/libs/scene
Bill Currie 5b0810f4c2 [scene] Make Ent_AddComponent more raw
It no longer initializes the new component. For that, use
Ent_SetComponent which will copy in the provided data or call the
component's create function if the data pointer is null (in which case,
Ent_SetComponent acts as Ent_SetComponent used to).
2022-10-25 11:41:14 +09:00
..
test [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
camera.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
component.c [scene] Make Ent_AddComponent more raw 2022-10-25 11:41:14 +09:00
entity.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
hierarchy.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
light.c [model] Move plane info into mnode_t, and visframe out 2022-05-22 12:41:23 +09:00
Makemodule.am [scene] Move hierarchies to an ECS-based system 2022-10-10 02:00:33 +09:00
scene.c [scene] Make Ent_AddComponent more raw 2022-10-25 11:41:14 +09:00
transform.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00