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https://git.code.sf.net/p/quake/quakeforge
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5b0810f4c2
It no longer initializes the new component. For that, use Ent_SetComponent which will copy in the provided data or call the component's create function if the data pointer is null (in which case, Ent_SetComponent acts as Ent_SetComponent used to). |
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.. | ||
test | ||
camera.c | ||
component.c | ||
entity.c | ||
hierarchy.c | ||
light.c | ||
Makemodule.am | ||
scene.c | ||
transform.c |