quakeforge/include/QF/scene
Bill Currie 5b0810f4c2 [scene] Make Ent_AddComponent more raw
It no longer initializes the new component. For that, use
Ent_SetComponent which will copy in the provided data or call the
component's create function if the data pointer is null (in which case,
Ent_SetComponent acts as Ent_SetComponent used to).
2022-10-25 11:41:14 +09:00
..
camera.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
component.h [scene] Make Ent_AddComponent more raw 2022-10-25 11:41:14 +09:00
entity.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
hierarchy.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
light.h [client] Clean up light loading 2022-05-05 23:49:31 +09:00
scene.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
transform.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
types.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00