quakeforge/libs/video/renderer/gl
Ragnvald Maartmann-Moe IV 5afce455df Undo taniwha's debugging insanity.
If you want to test for injecting more particles than can fit in the list, particle_new is the right place for the test. It's even there already, just commented out.
2001-10-28 00:47:21 +00:00
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.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
gl_draw.c GL string and character rendering speed up and clean up. 2001-10-05 19:01:57 +00:00
gl_dyn_fires.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
gl_dyn_lights.c Try #2. 2001-10-09 20:35:17 +00:00
gl_dyn_part.c Undo taniwha's debugging insanity. 2001-10-28 00:47:21 +00:00
gl_dyn_textures.c Clean up extern functions, update noise_diamondsquare to match LordHavoc's fractalnoise. 2001-10-06 00:39:22 +00:00
gl_funcs.c fix some init order issues brought up by the new gl_funcs.c code. 2001-10-15 19:06:22 +00:00
gl_graph.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
gl_mod_alias.c split the sprite and alias model rendering code out from gl_rmain.c into 2001-10-23 17:20:56 +00:00
gl_mod_sprite.c split the sprite and alias model rendering code out from gl_rmain.c into 2001-10-23 17:20:56 +00:00
gl_rmain.c split the sprite and alias model rendering code out from gl_rmain.c into 2001-10-23 17:20:56 +00:00
gl_rmisc.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
gl_rsurf.c we now compile and link with -fno-common. this cleans up the multiple, 2001-10-23 16:55:23 +00:00
gl_screen.c - audit malloc usage. now everything checks the return value :) 2001-10-24 22:50:06 +00:00
gl_skin.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
gl_sky.c Whitespace. Hiding commented out code is bad. 2001-10-06 01:14:23 +00:00
gl_sky_clip.c elimination of bare printf (with some exceptions) from libs: Sys_Printf is 2001-10-18 16:42:14 +00:00
gl_textures.c - audit malloc usage. now everything checks the return value :) 2001-10-24 22:50:06 +00:00
gl_warp.c Minor cleanup. 2001-10-05 18:55:40 +00:00
Makefile.am split the sprite and alias model rendering code out from gl_rmain.c into 2001-10-23 17:20:56 +00:00
noisetextures.c Clean up extern functions, update noise_diamondsquare to match LordHavoc's fractalnoise. 2001-10-06 00:39:22 +00:00