mirror of
https://git.code.sf.net/p/quake/quakeforge
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.. | ||
Pixmaps | ||
acinclude.m4 | ||
bootstrap | ||
config.h.in | ||
configure.ac | ||
COPYING | ||
dialog.glade | ||
gladesig.c | ||
gladesig.h | ||
gladesrc.c | ||
gladesrc.h | ||
main.c | ||
Makefile.am | ||
model.h | ||
model1.c | ||
model2.c | ||
open.c | ||
pack.c | ||
pack.h | ||
q1pal.h | ||
README | ||
texturepaint.c | ||
texturepaint.h | ||
trackball.c | ||
trackball.h |
----------------------- Texture Paint 1.1 by Uwe Maurer <uwe_maurer@t-online.de> Jan 19 1998 -------------------------- Texture Paint homepage: http://home.t-online.de/home/uwe_maurer/texpaint.htm Texture Paint is a GIMP plug-in. With Texture Paint you can paint on Quake I and Quake II models and the plug-in calculates the texture for you. You can also paint directly on the texture and view the result in the 3D Window. Texture Paint uses the MD2- and PAK-file code from GiMd2Viewer (http://www.mygale.org/~bbrox/GiMd2Viewer/) by Lionel ULMER <bbrox@mygale.org> Autoconf files by Zach Beane <xach@mint.net> ------------------------------------------------------------ Installation: 1 . You need - the GIMP http://www.gimp.org - the Gtk+ library http://www.gtk.org - an implementation of OpenGL or Mesa http://www.ssec.wisc.edu/~brianp/Mesa.html - the Gtk GLAreaWidget http://www.student.oulu.fi/~jlof/gtkglarea/ 2. run "./configure" and "make" : ./configure make 4. copy texturepaint into your gimp plug-in directory: gimptool --install-bin texturepaint or cp texturepaint $HOME/.gimp/plug-ins/ 5. Start the GIMP <Xtns/Texture Paint> and have fun! ------------------------------------- Uwe Maurer - uwe_maurer@t-online.de --------------------------------------