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https://git.code.sf.net/p/quake/quakeforge
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1745d3bccc
Currently, only light entities get drawn to the entid buffer, and the ids are simply displayed in a window for now (not very useful yet).
46 lines
1.1 KiB
C
46 lines
1.1 KiB
C
#ifndef __QF_Vulkan_mouse_pick_h
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#define __QF_Vulkan_mouse_pick_h
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#ifndef VK_NO_PROTOTYPES
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#define VK_NO_PROTOTYPES
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#endif
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#include <vulkan/vulkan.h>
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#include "QF/darray.h"
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#include "QF/qtypes.h"
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#define mousepick_size 5
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struct vulkan_ctx_s;
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typedef void (*mousepickfunc_t) (const uint32_t *entid, void *data);
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typedef struct qfv_mousepick_frame_s {
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VkBuffer entid_buffer;
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uint32_t *entid_data;
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bool initiated;
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mousepickfunc_t callback;
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void *callback_data;
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uint32_t x, y;
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VkOffset3D offset;
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VkExtent3D extent;
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VkImage entid_image;
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} qfv_mousepick_frame_t;
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typedef struct qfv_mousepick_frame_set_s
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DARRAY_TYPE (qfv_mousepick_frame_t) qfv_mousepick_frame_set_t;
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typedef struct qfv_mousepickctx_s {
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qfv_mousepick_frame_set_t frames;
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struct qfv_resobj_s *entid_res;
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struct qfv_resource_s *resources;
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} qfv_mousepickctx_t;
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struct vulkan_ctx_s;
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void QFV_MousePick_Init (struct vulkan_ctx_s *ctx);
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void QFV_MousePick_Shutdown (struct vulkan_ctx_s *ctx);
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void QFV_MousePick_Read (struct vulkan_ctx_s *ctx, uint32_t x, uint32_t y,
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mousepickfunc_t callback, void *data);
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#endif//__QF_Vulkan_mouse_pick_h
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