quakeforge/libs/video
Bill Currie 5a57280aa9 [gl] Use glGenTextures to allocate texture numbers
While the scheme of using our own allocated did work just fine, fisheye
rendering uses glGenTextures which caused a texture id clash and thus
invalid operations (the cube map texture happened to be the same as the
console background texture). Sure, I could have just "fixed" the fisheye
init code, but this brings gl closer in line with glsl (which makes
extensive use of glGenTextures and glDeleteTextures). This doesn't fix
any texture leaks gl has (plenty, I imagine), but it's a step in the
right direction.
2022-03-15 13:29:05 +09:00
..
renderer [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
targets [renderer] Abandon sw32 altogether 2022-03-09 21:36:15 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00