quakeforge/libs/models/model.c
Bill Currie 5f93c115ff [util] Make developer flag names easier to manage
They're now an enum, and the flag part of the name is all lowercase, but
now the flag definitions and names list will never get out of sync.
2021-03-29 22:38:47 +09:00

321 lines
7.7 KiB
C

/*
model.c
model loading and caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
// Models are the only shared resource between a client and server running
// on the same machine.
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cvar.h"
#include "QF/darray.h"
#include "QF/iqm.h"
#include "QF/model.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/plugin/vid_render.h"
#include "compat.h"
#include "mod_internal.h"
vid_model_funcs_t *mod_funcs;
#define MOD_BLOCK 16 // allocate 16 models at a time
static struct DARRAY_TYPE (model_t *) mod_known = {0, 0, MOD_BLOCK};
static size_t mod_numknown;
VISIBLE texture_t *r_notexture_mip;
cvar_t *gl_mesh_cache;
cvar_t *gl_subdivide_size;
cvar_t *gl_alias_render_tri;
cvar_t *gl_textures_external;
static void Mod_CallbackLoad (void *object, cache_allocator_t allocator);
VISIBLE void
Mod_Init (void)
{
byte *dest;
int m, x, y;
int mip0size = 16*16, mip1size = 8*8, mip2size = 4*4, mip3size = 2*2;
r_notexture_mip = Hunk_AllocName (sizeof (texture_t) + mip0size + mip1size
+ mip2size + mip3size, "notexture");
r_notexture_mip->width = r_notexture_mip->height = 16;
r_notexture_mip->offsets[0] = sizeof (texture_t);
r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + mip0size;
r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + mip1size;
r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + mip2size;
for (m = 0; m < 4; m++) {
dest = (byte *) r_notexture_mip + r_notexture_mip->offsets[m];
for (y = 0; y < (16 >> m); y++)
for (x = 0; x < (16 >> m); x++) {
if ((y < (8 >> m)) ^ (x < (8 >> m)))
*dest++ = 0;
else
*dest++ = 0xff;
}
}
}
VISIBLE void
Mod_Init_Cvars (void)
{
gl_subdivide_size =
Cvar_Get ("gl_subdivide_size", "128", CVAR_ARCHIVE, NULL,
"Sets the division value for the sky brushes.");
gl_mesh_cache = Cvar_Get ("gl_mesh_cache", "256", CVAR_ARCHIVE, NULL,
"minimum triangle count in a model for its mesh"
" to be cached. 0 to disable caching");
gl_alias_render_tri =
Cvar_Get ("gl_alias_render_tri", "0", CVAR_ARCHIVE, NULL, "When "
"loading alias models mesh for pure triangle rendering");
gl_textures_external =
Cvar_Get ("gl_textures_external", "1", CVAR_ARCHIVE, NULL,
"Use external textures to replace BSP textures");
}
VISIBLE void
Mod_ClearAll (void)
{
size_t i;
model_t **mod;
for (i = 0, mod = mod_known.a; i < mod_numknown; i++, mod++) {
//FIXME this seems to be correct but need to double check the behavior
//with alias models
if (!(*mod)->needload && (*mod)->clear) {
(*mod)->clear (*mod, (*mod)->data);
}
if ((*mod)->type != mod_alias)
(*mod)->needload = true;
if ((*mod)->type == mod_sprite)
(*mod)->cache.data = 0;
}
}
model_t *
Mod_FindName (const char *name)
{
size_t i;
model_t **mod;
if (!name[0])
Sys_Error ("Mod_FindName: empty name");
// search the currently loaded models
for (i = 0, mod = mod_known.a; i < mod_numknown; i++, mod++)
if (!strcmp ((*mod)->path, name))
break;
if (i == mod_numknown) {
if (mod_numknown == mod_known.size) {
model_t *block = calloc (MOD_BLOCK, sizeof (model_t));
for (i = 0; i < MOD_BLOCK; i++) {
DARRAY_APPEND (&mod_known, &block[i]);
}
mod = &mod_known.a[mod_numknown];
}
memset ((*mod), 0, sizeof (model_t));
strncpy ((*mod)->path, name, sizeof (*mod)->path - 1);
(*mod)->needload = true;
mod_numknown++;
Cache_Add (&(*mod)->cache, *mod, Mod_CallbackLoad);
}
return *mod;
}
static model_t *
Mod_RealLoadModel (model_t *mod, qboolean crash, cache_allocator_t allocator)
{
uint32_t *buf;
// load the file
buf = (uint32_t *) QFS_LoadFile (QFS_FOpenFile (mod->path), 0);
if (!buf) {
if (crash)
Sys_Error ("Mod_LoadModel: %s not found", mod->path);
return NULL;
}
char *name = QFS_FileBase (mod->path);
strncpy (mod->name, name, sizeof (mod->name - 1));
mod->name[sizeof (mod->name) - 1] = 0;
free (name);
// fill it in
mod->vpath = qfs_foundfile.vpath;
mod->fullbright = 0;
mod->shadow_alpha = 255;
mod->min_light = 0.0;
// call the apropriate loader
mod->needload = false;
mod->hasfullbrights = false;
switch (LittleLong (*buf)) {
case IQM_SMAGIC:
if (strequal ((char *) buf, IQM_MAGIC)) {
if (mod_funcs)
mod_funcs->Mod_LoadIQM (mod, buf);
}
break;
case IDHEADER_MDL: // Type 6: Quake 1 .mdl
case HEADER_MDL16: // QF Type 6 extended for 16bit precision
if (strequal (mod->path, "progs/grenade.mdl")) {
mod->fullbright = 0;
mod->shadow_alpha = 255;
} else if (strnequal (mod->path, "progs/flame", 11)
|| strnequal (mod->path, "progs/bolt", 10)) {
mod->fullbright = 1;
mod->shadow_alpha = 0;
}
if (strnequal (mod->path, "progs/v_", 8)) {
mod->min_light = 0.12;
} else if (strequal (mod->path, "progs/player.mdl")) {
mod->min_light = 0.04;
}
if (mod_funcs)
mod_funcs->Mod_LoadAliasModel (mod, buf, allocator);
break;
case IDHEADER_MD2: // Type 8: Quake 2 .md2
// Mod_LoadMD2 (mod, buf, allocator);
break;
case IDHEADER_SPR: // Type 1: Quake 1 .spr
if (mod_funcs)
mod_funcs->Mod_LoadSpriteModel (mod, buf);
break;
case IDHEADER_SP2: // Type 2: Quake 2 .sp2
// Mod_LoadSP2 (mod, buf);
break;
default: // Version 29: Quake 1 .bsp
// Version 38: Quake 2 .bsp
Mod_LoadBrushModel (mod, buf);
break;
}
free (buf);
return mod;
}
/*
Mod_LoadModel
Loads a model into the cache
*/
static model_t *
Mod_LoadModel (model_t *mod, qboolean crash)
{
if (!mod->needload) {
if (mod->type == mod_alias && !mod->aliashdr) {
if (Cache_Check (&mod->cache))
return mod;
} else
return mod; // not cached at all
}
return Mod_RealLoadModel (mod, crash, Cache_Alloc);
}
/*
Mod_CallbackLoad
Callback used to load model automatically
*/
static void
Mod_CallbackLoad (void *object, cache_allocator_t allocator)
{
if (((model_t *)object)->type != mod_alias)
Sys_Error ("Mod_CallbackLoad for non-alias model? FIXME!");
// FIXME: do we want crash set to true?
Mod_RealLoadModel (object, true, allocator);
}
/*
Mod_ForName
Loads in a model for the given name
*/
VISIBLE model_t *
Mod_ForName (const char *name, qboolean crash)
{
model_t *mod;
mod = Mod_FindName (name);
Sys_MaskPrintf (SYS_dev, "Mod_ForName: %s, %p\n", name, mod);
return Mod_LoadModel (mod, crash);
}
VISIBLE void
Mod_TouchModel (const char *name)
{
model_t *mod;
mod = Mod_FindName (name);
if (!mod->needload) {
if (mod->type == mod_alias)
Cache_Check (&mod->cache);
}
}
VISIBLE void
Mod_Print (void)
{
size_t i;
model_t **mod;
Sys_Printf ("Cached models:\n");
for (i = 0, mod = mod_known.a; i < mod_numknown; i++, mod++) {
Sys_Printf ("%8p : %s\n", (*mod)->cache.data, (*mod)->path);
}
}
float
RadiusFromBounds (const vec3_t mins, const vec3_t maxs)
{
int i;
vec3_t corner;
for (i = 0; i < 3; i++)
corner[i] = max (fabs (mins[i]), fabs (maxs[i]));
return VectorLength (corner);
}