mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
bff0847761
The misinterpretations were due to either the cvar not being accessed directly by the engine, but via only the callback, or the cvars were accesssed only by progs (in which case, they should be float). The remainder are a potential enum (hud gravity) and a "too hard basket" (rcon password: need to figure out how I want to handle secret strings).
114 lines
2.6 KiB
C
114 lines
2.6 KiB
C
/*
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game.c
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game specific support (notably hipnotic, rogue and abyss)
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "QF/cvar.h"
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#include "QF/qargs.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "nq/include/game.h"
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#include "nq/include/server.h"
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qboolean standard_quake = false;
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float registered;
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static cvar_t registered_cvar = {
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.name = "registered",
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.description =
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"Is the game the registered version. 1 yes 0 no",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = ®istered },
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};
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char *cmdline;
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static cvar_t cmdline_cvar = {
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.name = "cmdline",
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.description =
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"None",
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.default_value = "0",
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.flags = CVAR_SERVERINFO,
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.value = { .type = 0, .value = &cmdline },
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};
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int static_registered = 1;
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/*
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Game_CheckRegistered
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Looks for the pop.txt file and verifies it.
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Sets the "registered" cvar.
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Immediately exits out if an alternate game was attempted to be started
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without being registered.
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*/
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static void
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Game_CheckRegistered (void)
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{
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QFile *h;
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h = QFS_FOpenFile ("gfx/pop.lmp");
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static_registered = 0;
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if (h) {
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static_registered = 1;
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Qclose (h);
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}
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if (static_registered) {
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Cvar_Set ("registered", "1");
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Sys_Printf ("Playing registered version.\n");
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}
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}
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void
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Game_Init (memhunk_t *hunk)
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{
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int i;
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const char *game = "nq";
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// FIXME: make this dependant on QF metadata in the mission packs
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standard_quake = true;
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if ((i = COM_CheckParm ("-hipnotic"))) {
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standard_quake = false;
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game = "hipnotic";
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} else if ((i = COM_CheckParm ("-rogue"))) {
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standard_quake = false;
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game = "rogue";
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} else if ((i = COM_CheckParm ("-abyss"))) {
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game = "abyss";
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}
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QFS_Init (hunk, game);
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Cvar_Register (®istered_cvar, 0, 0);
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Cvar_Register (&cmdline_cvar, Cvar_Info, &cmdline);
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Game_CheckRegistered ();
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}
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