mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
7240d2dc80
The main goal was to get visframe out of mnode_t to make it thread-safe (each thread can have its own visframe array), but moving the plane info into mnode_t made for better data access patters when traversing the bsp tree as the plane is right there with the child indices. Nicely, the size of mnode_t is the same as before (64 bytes due to alignment), with 4 bytes wasted. Performance-wise, there seems to be very little difference. Maybe slightly slower. The unfortunate thing about the change is the plane distance is negated, possibly leading to some confusion, particularly since the box and sphere culling functions were affected. However, this is so point-plane distance calculations can be done with a single 4d dot product.
193 lines
4.4 KiB
C
193 lines
4.4 KiB
C
/*
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cl_screen.c
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master for refresh, status bar, console, chat, notify, etc
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <time.h>
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/image.h"
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#include "QF/pcx.h"
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#include "QF/screen.h"
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#include "QF/plugin/vid_render.h"
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#include "QF/scene/scene.h"
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#include "QF/scene/transform.h"
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#include "QF/ui/view.h"
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#include "sbar.h"
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#include "client/world.h"
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#include "nq/include/client.h"
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static view_t *net_view;
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static view_t *timegraph_view;
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static view_t *zgraph_view;
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static view_t *loading_view;
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static void
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draw_pic (view_t *view)
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{
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r_funcs->Draw_Pic (view->xabs, view->yabs, view->data);
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}
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static void
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draw_cachepic (view_t *view)
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{
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qpic_t *pic = r_funcs->Draw_CachePic (view->data, 1);
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r_funcs->Draw_Pic (view->xabs, view->yabs, pic);
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}
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static void
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SCR_CShift (void)
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{
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mleaf_t *leaf;
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int contents = CONTENTS_EMPTY;
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if (cls.state == ca_active && cl_world.scene->worldmodel) {
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vec4f_t origin;
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origin = Transform_GetWorldPosition (cl.viewstate.camera_transform);
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leaf = Mod_PointInLeaf (origin, cl_world.scene->worldmodel);
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contents = leaf->contents;
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}
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V_SetContentsColor (&cl.viewstate, contents);
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r_funcs->Draw_BlendScreen (cl.viewstate.cshift_color);
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}
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static void
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scr_draw_views (void)
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{
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net_view->visible = (!cls.demoplayback
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&& realtime - cl.last_servermessage >= 0.3);
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loading_view->visible = cl.loading;
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timegraph_view->visible = r_timegraph;
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zgraph_view->visible = r_zgraph;
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view_draw (r_data->vid->conview);
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}
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static SCR_Func scr_funcs_normal[] = {
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0, //Draw_Crosshair,
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SCR_DrawRam,
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SCR_DrawTurtle,
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SCR_DrawPause,
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Sbar_Draw,
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SCR_CShift,
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Sbar_DrawCenterPrint,
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scr_draw_views,
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Con_DrawConsole,
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0
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};
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static SCR_Func scr_funcs_intermission[] = {
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Sbar_IntermissionOverlay,
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Con_DrawConsole,
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0
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};
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static SCR_Func scr_funcs_finale[] = {
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Sbar_FinaleOverlay,
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Con_DrawConsole,
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0,
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};
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static SCR_Func *scr_funcs[] = {
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scr_funcs_normal,
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scr_funcs_intermission,
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scr_funcs_finale,
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};
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void
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CL_UpdateScreen (double realtime)
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{
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unsigned index = cl.intermission;
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if (index >= sizeof (scr_funcs) / sizeof (scr_funcs[0]))
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index = 0;
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if (!net_view) {
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qpic_t *pic = r_funcs->Draw_PicFromWad ("net");
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net_view = view_new (64, 0, pic->width, pic->height, grav_northwest);
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net_view->draw = draw_pic;
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net_view->data = pic;
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net_view->visible = 0;
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view_add (r_data->scr_view, net_view);
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}
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if (!timegraph_view) {
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view_t *parent = r_data->scr_view;
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timegraph_view = view_new (0, 0, parent->xlen, 100, grav_southwest);
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timegraph_view->draw = R_TimeGraph;
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timegraph_view->visible = 0;
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view_add (parent, timegraph_view);
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}
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if (!zgraph_view) {
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view_t *parent = r_data->scr_view;
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zgraph_view = view_new (0, 0, parent->xlen, 100, grav_southwest);
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zgraph_view->draw = R_ZGraph;
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zgraph_view->visible = 0;
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view_add (parent, zgraph_view);
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}
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if (!loading_view) {
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const char *name = "gfx/loading.lmp";
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qpic_t *pic = r_funcs->Draw_CachePic (name, 1);
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loading_view = view_new (0, -24, pic->width, pic->height, grav_center);
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loading_view->draw = draw_cachepic;
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loading_view->data = (void *) name;
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loading_view->visible = 0;
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view_add (r_data->vid->conview, loading_view);
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}
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//FIXME not every time
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if (cls.state == ca_active) {
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if (cl.watervis)
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r_data->min_wateralpha = 0.0;
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else
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r_data->min_wateralpha = 1.0;
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}
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scr_funcs_normal[0] = r_funcs->Draw_Crosshair;
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cl.viewstate.intermission = cl.intermission != 0;
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V_PrepBlend (&cl.viewstate);
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V_RenderView (&cl.viewstate);
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SCR_UpdateScreen (cl.viewstate.camera_transform,
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realtime, scr_funcs[index]);
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}
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