quakeforge/nq/source/cl_screen.c
Bill Currie 7240d2dc80 [model] Move plane info into mnode_t, and visframe out
The main goal was to get visframe out of mnode_t to make it thread-safe
(each thread can have its own visframe array), but moving the plane info
into mnode_t made for better data access patters when traversing the bsp
tree as the plane is right there with the child indices. Nicely, the
size of mnode_t is the same as before (64 bytes due to alignment), with
4 bytes wasted.

Performance-wise, there seems to be very little difference. Maybe
slightly slower.

The unfortunate thing about the change is the plane distance is negated,
possibly leading to some confusion, particularly since the box and
sphere culling functions were affected. However, this is so point-plane
distance calculations can be done with a single 4d dot product.
2022-05-22 12:41:23 +09:00

193 lines
4.4 KiB
C

/*
cl_screen.c
master for refresh, status bar, console, chat, notify, etc
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <time.h>
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/image.h"
#include "QF/pcx.h"
#include "QF/screen.h"
#include "QF/plugin/vid_render.h"
#include "QF/scene/scene.h"
#include "QF/scene/transform.h"
#include "QF/ui/view.h"
#include "sbar.h"
#include "client/world.h"
#include "nq/include/client.h"
static view_t *net_view;
static view_t *timegraph_view;
static view_t *zgraph_view;
static view_t *loading_view;
static void
draw_pic (view_t *view)
{
r_funcs->Draw_Pic (view->xabs, view->yabs, view->data);
}
static void
draw_cachepic (view_t *view)
{
qpic_t *pic = r_funcs->Draw_CachePic (view->data, 1);
r_funcs->Draw_Pic (view->xabs, view->yabs, pic);
}
static void
SCR_CShift (void)
{
mleaf_t *leaf;
int contents = CONTENTS_EMPTY;
if (cls.state == ca_active && cl_world.scene->worldmodel) {
vec4f_t origin;
origin = Transform_GetWorldPosition (cl.viewstate.camera_transform);
leaf = Mod_PointInLeaf (origin, cl_world.scene->worldmodel);
contents = leaf->contents;
}
V_SetContentsColor (&cl.viewstate, contents);
r_funcs->Draw_BlendScreen (cl.viewstate.cshift_color);
}
static void
scr_draw_views (void)
{
net_view->visible = (!cls.demoplayback
&& realtime - cl.last_servermessage >= 0.3);
loading_view->visible = cl.loading;
timegraph_view->visible = r_timegraph;
zgraph_view->visible = r_zgraph;
view_draw (r_data->vid->conview);
}
static SCR_Func scr_funcs_normal[] = {
0, //Draw_Crosshair,
SCR_DrawRam,
SCR_DrawTurtle,
SCR_DrawPause,
Sbar_Draw,
SCR_CShift,
Sbar_DrawCenterPrint,
scr_draw_views,
Con_DrawConsole,
0
};
static SCR_Func scr_funcs_intermission[] = {
Sbar_IntermissionOverlay,
Con_DrawConsole,
0
};
static SCR_Func scr_funcs_finale[] = {
Sbar_FinaleOverlay,
Con_DrawConsole,
0,
};
static SCR_Func *scr_funcs[] = {
scr_funcs_normal,
scr_funcs_intermission,
scr_funcs_finale,
};
void
CL_UpdateScreen (double realtime)
{
unsigned index = cl.intermission;
if (index >= sizeof (scr_funcs) / sizeof (scr_funcs[0]))
index = 0;
if (!net_view) {
qpic_t *pic = r_funcs->Draw_PicFromWad ("net");
net_view = view_new (64, 0, pic->width, pic->height, grav_northwest);
net_view->draw = draw_pic;
net_view->data = pic;
net_view->visible = 0;
view_add (r_data->scr_view, net_view);
}
if (!timegraph_view) {
view_t *parent = r_data->scr_view;
timegraph_view = view_new (0, 0, parent->xlen, 100, grav_southwest);
timegraph_view->draw = R_TimeGraph;
timegraph_view->visible = 0;
view_add (parent, timegraph_view);
}
if (!zgraph_view) {
view_t *parent = r_data->scr_view;
zgraph_view = view_new (0, 0, parent->xlen, 100, grav_southwest);
zgraph_view->draw = R_ZGraph;
zgraph_view->visible = 0;
view_add (parent, zgraph_view);
}
if (!loading_view) {
const char *name = "gfx/loading.lmp";
qpic_t *pic = r_funcs->Draw_CachePic (name, 1);
loading_view = view_new (0, -24, pic->width, pic->height, grav_center);
loading_view->draw = draw_cachepic;
loading_view->data = (void *) name;
loading_view->visible = 0;
view_add (r_data->vid->conview, loading_view);
}
//FIXME not every time
if (cls.state == ca_active) {
if (cl.watervis)
r_data->min_wateralpha = 0.0;
else
r_data->min_wateralpha = 1.0;
}
scr_funcs_normal[0] = r_funcs->Draw_Crosshair;
cl.viewstate.intermission = cl.intermission != 0;
V_PrepBlend (&cl.viewstate);
V_RenderView (&cl.viewstate);
SCR_UpdateScreen (cl.viewstate.camera_transform,
realtime, scr_funcs[index]);
}