..
alias.frag
[vulkan] Move the shaders into their own directory
2021-02-10 17:43:11 +09:00
alias.vert
[vulkan] Normalize the normal vectors on alias models
2022-05-05 23:49:31 +09:00
alias_depth.vert
[vulkan] Update shaders and layouts for new scheme
2021-12-24 06:45:13 +09:00
alias_gbuf.frag
[vulkan] Normalize the normal vectors on alias models
2022-05-05 23:49:31 +09:00
alias_shadow.vert
[vulkan] Start work on shadows
2021-04-24 10:40:39 +09:00
bsp_depth.vert
[vulkan] Use a buffer for entity transform and color data
2022-05-25 00:17:57 +09:00
bsp_gbuf.frag
[vulkan] Use a buffer for entity transform and color data
2022-05-25 00:17:57 +09:00
bsp_gbuf.geom
[vulkan] Update shaders and layouts for new scheme
2021-12-24 06:45:13 +09:00
bsp_gbuf.vert
[vulkan] Use a buffer for entity transform and color data
2022-05-25 00:17:57 +09:00
bsp_shadow.vert
[vulkan] Use a buffer for entity transform and color data
2022-05-25 00:17:57 +09:00
bsp_sky.frag
[vulkan] Use a buffer for entity transform and color data
2022-05-25 00:17:57 +09:00
bsp_turb.frag
[vulkan] Use a buffer for entity transform and color data
2022-05-25 00:17:57 +09:00
compose.frag
[vulkan] Tweak the lighting to look a bit better
2021-03-20 19:15:06 +09:00
entity.h
[vulkan] Use a buffer for entity transform and color data
2022-05-25 00:17:57 +09:00
fstriangle.vert
[vulkan] Switch to full screen triangle instead of quad
2022-04-01 19:50:41 +09:00
iqm.frag
[vulkan] Normalize iqm normals
2022-05-07 15:45:11 +09:00
iqm.vert
[vulkan] Implement IQM animations
2022-05-08 14:21:40 +09:00
lighting.frag
[vulkan] Resurrect the shadow map resource creation
2022-05-19 13:26:45 +09:00
particle.frag
[vulkan] Abandon bindless rendering
2021-12-24 06:45:13 +09:00
particle.geom
[vulkan] Start work on particles for Vulkan
2021-12-24 06:45:13 +09:00
particle.vert
[vulkan] Start work on particles for Vulkan
2021-12-24 06:45:13 +09:00
partphysics.comp
[vulkan] Use the particle system buffer for indirect draws
2021-12-24 06:45:13 +09:00
partupdate.comp
[vulkan] Use the particle system buffer for indirect draws
2021-12-24 06:45:13 +09:00
passthrough.vert
[vulkan] Move the shaders into their own directory
2021-02-10 17:43:11 +09:00
pushcolor.frag
[vulkan] Move the shaders into their own directory
2021-02-10 17:43:11 +09:00
quakebsp.frag
[vulkan] Use a buffer for entity transform and color data
2022-05-25 00:17:57 +09:00
quakebsp.vert
[vulkan] Use a buffer for entity transform and color data
2022-05-25 00:17:57 +09:00
shadow.geom
[vulkan] Start work on shadows
2021-04-24 10:40:39 +09:00
sprite_depth.frag
[vulkan] Abandon bindless rendering
2021-12-24 06:45:13 +09:00
sprite_depth.vert
[vulkan] Implement the sprite render passes
2021-12-24 06:45:13 +09:00
sprite_gbuf.frag
[vulkan] Abandon bindless rendering
2021-12-24 06:45:13 +09:00
sprite_gbuf.vert
[vulkan] Implement the sprite render passes
2021-12-24 06:45:13 +09:00
twod.frag
[vulkan] Move matrices into per-frame buffers
2021-12-24 06:45:13 +09:00
twod.vert
[vulkan] Move matrices into per-frame buffers
2021-12-24 06:45:13 +09:00