mirror of
https://git.code.sf.net/p/quake/quakeforge
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599c09e77e
It's implemented only in the Vulkan renderer, partly because there's a lot of experimenting going on with it, but the glyphs do get transferred to the GPU (checked in render doc). No rendering is done yet: still thinking about whether to do a quick-and-dirty test, or to add HarfBuzz immediately, and the design surrounding that. |
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.. | ||
defines.h | ||
funcs.h | ||
qf_alias.h | ||
qf_bsp.h | ||
qf_draw.h | ||
qf_fisheye.h | ||
qf_funcs_list.h | ||
qf_iqm.h | ||
qf_lightmap.h | ||
qf_main.h | ||
qf_particles.h | ||
qf_sprite.h | ||
qf_textures.h | ||
qf_vid.h | ||
qf_warp.h | ||
types.h |