quakeforge/libs/video/renderer
Bill Currie 63e30e6ae0 [win] Fix a handful of small bugs for windows
Only 64-bit windows is tested, and there are still various failures, but
QF is limping along in windows again.

nq-sdl works for sw, and sw32, gl and glsl are mostly black (but not
entirely for gl?),  vulkan is not supported with sdl.

nq-win works for sw and sw32, and sort of for vulkan (very dark and
upside-down?). gl and glsl complain about vid mode,

qw-client-[sdl,win] seem to be the same, but something is wrong with the
console (reading keyboard input).
2021-03-30 20:19:20 +09:00
..
gl [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
glsl [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
sw [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
sw32 [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
vulkan [win] Fix a handful of small bugs for windows 2021-03-30 20:19:20 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [build] Get make distcheck working again 2021-03-29 17:35:30 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
r_bsp.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
r_cvar.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
r_ent.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
r_graph.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_init.c [vulkan] Build brush model display lists 2021-01-21 02:13:40 +09:00
r_iqm.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
r_light.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
r_main.c [renderer] Move r_screen and r_cvar into main bin 2021-01-12 16:14:46 +09:00
r_part.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_progs.c [gamecode] Make PR_RESMAP macros more function-like 2021-03-21 21:26:36 +09:00
r_scrap.c [renderer] Move core of scrap into shared code 2021-01-13 02:47:07 +09:00
r_screen.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
vid_common.c Clean up vid access a little 2019-07-07 15:38:29 +09:00
vid_render_gl.c [render] Fail gracefully on unsupported render targets 2021-03-30 18:29:18 +09:00
vid_render_glsl.c [render] Fail gracefully on unsupported render targets 2021-03-30 18:29:18 +09:00
vid_render_sw.c [render] Fail gracefully on unsupported render targets 2021-03-30 18:29:18 +09:00
vid_render_sw32.c [render] Fail gracefully on unsupported render targets 2021-03-30 18:29:18 +09:00
vid_render_vulkan.c [render] Fail gracefully on unsupported render targets 2021-03-30 18:29:18 +09:00