quakeforge/libs/gamecode/engine
Bill Currie 595280decb do the builtin function lookup at load time rather than runtime and store
the function address in the progs function descriptor. this will speed up
calls to builtin functions, especially when ranges get introduced.
2004-01-05 08:08:46 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am split out the parsing code 2002-10-23 04:57:08 +00:00
pr_builtins.c do the builtin function lookup at load time rather than runtime and store 2004-01-05 08:08:46 +00:00
pr_debug.c add PR_PushFrame and PR_PopFrame so temp strings are easy to use for 2004-01-05 07:10:32 +00:00
pr_edict.c PR_GetString should have been returning const char *. now does 2003-11-21 21:34:53 +00:00
pr_exec.c do the builtin function lookup at load time rather than runtime and store 2004-01-05 08:08:46 +00:00
pr_load.c o all progs strings are now stored in progs memory 2004-01-03 08:43:57 +00:00
pr_obj.c add PR_PushFrame and PR_PopFrame so temp strings are easy to use for 2004-01-05 07:10:32 +00:00
pr_opcode.c PF_VarString return a plain char * and make it easier to add "at load" init 2003-11-20 07:46:56 +00:00
pr_parse.c PR_GetString should have been returning const char *. now does 2003-11-21 21:34:53 +00:00
pr_resolve.c PF_VarString return a plain char * and make it easier to add "at load" init 2003-11-20 07:46:56 +00:00
pr_resource.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
pr_strings.c add PR_PushFrame and PR_PopFrame so temp strings are easy to use for 2004-01-05 07:10:32 +00:00
pr_zone.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00