quakeforge/include/QF
Bill Currie 5859b3dd1f merge glquake.h. Rather messily done, but it works and all clashes were
sorted out on the nq side assuming that qw did it right (which it does:)
2001-04-14 21:22:08 +00:00
..
.gitignore first steps 2001-04-11 19:56:01 +00:00
asm_i386.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
bspfile.h nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
cdaudio.h fix up a mis-understanding about api headers 2001-04-10 21:45:42 +00:00
checksum.h scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
cmd.h scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
compat.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
console.h scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
crc.h scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
cvar.h add types to a couple prototypes 2001-04-11 06:05:39 +00:00
gcc_attr.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
hash.h ZERO_LENGTH_ARRAY causes problems for external progs, so just go to 1 2001-04-01 02:09:48 +00:00
info.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
input.h Merged joystick code. Great deal of cleanup in input, reduced bizarre overuse of protocol.h... 2001-04-11 07:57:08 +00:00
joystick.h first steps 2001-04-11 19:56:01 +00:00
keys.h scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
link.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
Makefile.am Remove duplicate sound.h, move some things down from include/QF to include. 2001-04-10 20:15:18 +00:00
mathlib.h Borrowed LH's VectorVectors. 2001-04-06 18:37:23 +00:00
mdfour.h scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
model.h nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
modelgen.h nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
msg.h scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
pr_comp.h qtypes.h: 2001-03-28 17:17:56 +00:00
progs.h scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
qargs.h scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
qdefs.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
qendian.h scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
qfgl_ext.h merge glquake.h. Rather messily done, but it works and all clashes were 2001-04-14 21:22:08 +00:00
qfplist.h scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
qtypes.h move mplane_t to qtypes.h so non-asm builds will build (so long as you're not 2001-04-10 02:36:44 +00:00
quakefs.h pull the game specific stuff out of quakefs.c in preparation for merging it 2001-03-30 00:30:38 +00:00
quakeio.h scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
sizebuf.h scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
sound.h fix up a mis-understanding about api headers 2001-04-10 21:45:42 +00:00
spritegn.h nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
sys.h nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
uint32.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
va.h scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
ver_check.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
zone.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00