quakeforge/include/QF/GLSL
Bill Currie 5e1a80e016 Implement particles as points.
Unfortunately, the maximum point size on Intel hardwar seems to be 1, so I
can't tell if the colors are right.

This is largely just a hacked version of GL's particle code.
2012-01-19 10:39:03 +09:00
..
defines.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
funcs.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
qf_alias.h Fix up alias-16 support. 2012-01-05 12:52:12 +09:00
qf_bsp.h Render the id skys :) 2012-01-11 21:26:12 +09:00
qf_funcs_list.h Change WANT to NEED. 2012-01-08 09:20:04 +09:00
qf_lightmap.h Get the lightmap texture properly. 2012-01-09 21:13:40 +09:00
qf_particles.h Implement particles as points. 2012-01-19 10:39:03 +09:00
qf_textures.h Allow clearing of a scrap. 2012-01-17 19:31:50 +09:00
qf_vid.h Create the colormap texture. 2012-01-02 11:19:23 +09:00
types.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00