quakeforge/libs/gamecode
Bill Currie bff0847761 [cvar] Clean up most misinterpreted cvar types
The misinterpretations were due to either the cvar not being accessed
directly by the engine, but via only the callback, or the cvars were
accesssed only by progs (in which case, they should be float). The
remainder are a potential enum (hud gravity) and a "too hard basket"
(rcon password: need to figure out how I want to handle secret strings).
2022-04-24 20:04:06 +09:00
..
test [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
convert.py [gamecode] Add a fixme about using gcc's vec convert 2022-01-17 10:32:19 +09:00
hops.py [gamecode] Add tests for the hops instructions 2022-01-16 18:46:29 +09:00
Makemodule.am [gamecode] Clean up generated swizzle code 2022-04-01 02:14:05 +09:00
opcodes.py [gamecode] Add single-component float bitop instructions 2022-02-06 21:20:00 +09:00
pr_builtins.c [gamecode] Fix handling of undefined builtins 2022-02-14 14:28:19 +09:00
pr_debug.c [cvar] Clean up most misinterpreted cvar types 2022-04-24 20:04:06 +09:00
pr_edict.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
pr_exec.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
pr_load.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
pr_opcode.c [gamecode] Create macros for progs sizeof and alignof 2022-01-23 14:29:33 +09:00
pr_parse.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
pr_resolve.c [gamecode] Use an explicit size for the null page 2022-02-01 16:43:29 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [gamecode] Support %u format in PR_Sprintf 2022-02-12 01:58:38 +09:00
pr_v6p_opcode.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
pr_zone.c [gamecode] Conform with libc malloc for pr zone 2021-09-26 12:03:44 +09:00
swizzle.py [simd] Use portable swizzles 2022-03-31 02:25:33 +09:00