quakeforge/include/QF/GL
Ragnvald Maartmann-Moe IV 872498a1f0 Reorder a lot of code, removing tons of ifs. multitexture paths are a bit more
sane now. Also optimize QSG2 color handling, and fix some QSG2 bugs. Not that
anyone cares, nobody uses it anyways.
Should be faster, but isn't here. *grmbl*
2004-02-22 06:00:15 +00:00
..
ati.h TruForm support. Controlled by gl_tessellate 2004-01-26 00:13:47 +00:00
defines.h files under inclue/QF are not allowed to include files from include (eg, 2001-10-02 21:14:11 +00:00
extensions.h QF, now complete with underbrights, thanks to Grievre. 2004-02-15 00:02:04 +00:00
funcs.h don't look up the gl functions until after the context has been setup, just 2004-02-06 00:58:35 +00:00
qf_explosions.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
qf_funcs_list.h Add QFGL_WANT, and ability to handle non-required extensions. 2004-01-28 02:49:57 +00:00
qf_lightmap.h Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
qf_noisetextures.h Clean up extern functions, update noise_diamondsquare to match LordHavoc's fractalnoise. 2001-10-06 00:39:22 +00:00
qf_rlight.h Header fixes for previous updates. 2001-11-24 08:43:20 +00:00
qf_rmain.h Don't export R_TestErrors. 2003-05-09 01:30:22 +00:00
qf_rsurf.h Reorder a lot of code, removing tons of ifs. multitexture paths are a bit more 2004-02-22 06:00:15 +00:00
qf_screen.h files under inclue/QF are not allowed to include files from include (eg, 2001-10-02 21:14:11 +00:00
qf_sky.h some more const correctness (in gl_sky_clip.c) and make the sky poly debug 2002-01-03 18:18:45 +00:00
qf_textures.h Just a massive speedup to gl particles. Enjoy. 2001-12-19 04:03:57 +00:00
qf_vid.h QF, now complete with underbrights, thanks to Grievre. 2004-02-15 00:02:04 +00:00
types.h files under inclue/QF are not allowed to include files from include (eg, 2001-10-02 21:14:11 +00:00