mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
695 lines
16 KiB
C
695 lines
16 KiB
C
/*
|
|
cl_cam.c
|
|
|
|
Player camera tracking in Spectator mode
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
/*
|
|
ZOID - This takes over player controls for spectator automatic camera.
|
|
Player moves as a spectator, but the camera tracks an enemy player
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include <math.h>
|
|
|
|
#include "QF/cvar.h"
|
|
#include "QF/msg.h"
|
|
|
|
#include "compat.h"
|
|
|
|
#include "client/sbar.h"
|
|
|
|
#include "qw/include/cl_cam.h"
|
|
#include "qw/include/cl_input.h"
|
|
#include "qw/include/client.h"
|
|
#include "qw/pmove.h"
|
|
|
|
#define PM_SPECTATORMAXSPEED 500
|
|
#define PM_STOPSPEED 100
|
|
#define PM_MAXSPEED 320
|
|
#define BUTTON_JUMP 2
|
|
#define BUTTON_ATTACK 1
|
|
#define MAX_ANGLE_TURN 10
|
|
|
|
#include "QF/sys.h"
|
|
#include "QF/keys.h"
|
|
#include "QF/input.h"
|
|
#include "QF/mathlib.h"
|
|
#include "world.h"
|
|
|
|
int cl_hightrack;
|
|
static cvar_t cl_hightrack_cvar = {
|
|
.name = "cl_hightrack",
|
|
.description =
|
|
"view the player who has the most frags while you are in spectator "
|
|
"mode.",
|
|
.default_value = "0",
|
|
.flags = CVAR_NONE,
|
|
.value = { .type = &cexpr_int, .value = &cl_hightrack },
|
|
};
|
|
int cl_chasecam;
|
|
static cvar_t cl_chasecam_cvar = {
|
|
.name = "cl_chasecam",
|
|
.description =
|
|
"get first person view of the person you are tracking in spectator "
|
|
"mode",
|
|
.default_value = "0",
|
|
.flags = CVAR_NONE,
|
|
.value = { .type = &cexpr_int, .value = &cl_chasecam },
|
|
};
|
|
float cl_camera_maxpitch;
|
|
static cvar_t cl_camera_maxpitch_cvar = {
|
|
.name = "cl_camera_maxpitch",
|
|
.description =
|
|
"highest camera pitch in spectator mode",
|
|
.default_value = "10",
|
|
.flags = CVAR_NONE,
|
|
.value = { .type = &cexpr_float, .value = &cl_camera_maxpitch },
|
|
};
|
|
float cl_camera_maxyaw;
|
|
static cvar_t cl_camera_maxyaw_cvar = {
|
|
.name = "cl_camera_maxyaw",
|
|
.description =
|
|
"highest camera yaw in spectator mode",
|
|
.default_value = "30",
|
|
.flags = CVAR_NONE,
|
|
.value = { .type = &cexpr_float, .value = &cl_camera_maxyaw },
|
|
};
|
|
|
|
static vec3_t desired_position; // where the camera wants to be
|
|
static bool locked = false;
|
|
static int oldbuttons;
|
|
|
|
double cam_lastviewtime;
|
|
bool cam_forceview;
|
|
vec3_t cam_viewangles;
|
|
|
|
int spec_track = 0; // player# of who we are tracking
|
|
int ideal_track = 0;
|
|
float last_lock = 0;
|
|
int autocam = CAM_NONE;
|
|
|
|
|
|
static void
|
|
vectoangles (vec3_t vec, vec3_t ang)
|
|
{
|
|
float forward, pitch, yaw;
|
|
|
|
if (vec[1] == 0 && vec[0] == 0) {
|
|
yaw = 0;
|
|
if (vec[2] > 0)
|
|
pitch = 90;
|
|
else
|
|
pitch = 270;
|
|
} else {
|
|
yaw = (int) (atan2 (vec[1], vec[0]) * (180.0 / M_PI));
|
|
if (yaw < 0)
|
|
yaw += 360;
|
|
|
|
forward = sqrt (vec[0] * vec[0] + vec[1] * vec[1]);
|
|
pitch = (int) (atan2 (vec[2], forward) * (180.0 / M_PI));
|
|
if (pitch < 0)
|
|
pitch += 360;
|
|
}
|
|
|
|
ang[0] = pitch;
|
|
ang[1] = yaw;
|
|
ang[2] = 0;
|
|
}
|
|
|
|
// returns true if weapon model should be drawn in camera mode
|
|
bool
|
|
Cam_DrawViewModel (void)
|
|
{
|
|
if (cl.viewstate.chase && chase_active)
|
|
return false;
|
|
|
|
if (!cl.spectator)
|
|
return true;
|
|
|
|
if (autocam && locked && cl_chasecam)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
// returns true if we should draw this player, we don't if we are chase camming
|
|
bool
|
|
Cam_DrawPlayer (int playernum)
|
|
{
|
|
if (playernum == cl.playernum) { // client player
|
|
if (cl.viewstate.chase == 0 || chase_active == 0)
|
|
return false;
|
|
if (!cl.spectator)
|
|
return true;
|
|
} else {
|
|
if (!cl_chasecam)
|
|
return true;
|
|
if (cl.spectator && autocam && locked && spec_track == playernum)
|
|
return false;
|
|
if (cl.viewstate.chase == 0 || chase_active == 0)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int
|
|
Cam_TrackNum (void)
|
|
{
|
|
if (!autocam)
|
|
return -1;
|
|
return spec_track;
|
|
}
|
|
|
|
static void
|
|
Cam_Unlock (void)
|
|
{
|
|
if (autocam) {
|
|
if (!cls.demoplayback) {
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, "ptrack");
|
|
}
|
|
autocam = CAM_NONE;
|
|
locked = false;
|
|
Sbar_SetAutotrack (-1);
|
|
}
|
|
}
|
|
|
|
void
|
|
Cam_Lock (int playernum)
|
|
{
|
|
char st[40];
|
|
|
|
snprintf (st, sizeof (st), "ptrack %i", playernum);
|
|
if (cls.demoplayback2) {
|
|
memcpy (cl.stats, cl.players[playernum].stats, sizeof (cl.stats));
|
|
}
|
|
|
|
if (!cls.demoplayback) {
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, st);
|
|
}
|
|
spec_track = playernum;
|
|
last_lock = realtime;
|
|
cam_forceview = true;
|
|
locked = false;
|
|
Sbar_SetAutotrack (spec_track);
|
|
}
|
|
|
|
static trace_t
|
|
Cam_DoTrace (vec4f_t vec1, vec3_t vec2)//FIXME vec2 type
|
|
{
|
|
#if 0
|
|
memset (&pmove, 0, sizeof (pmove));
|
|
|
|
pmove.numphysent = 1;
|
|
VectorZero (pmove.physents[0].origin);
|
|
pmove.physents[0].model = cl.worldmodel;
|
|
#endif
|
|
|
|
VectorCopy (vec1, pmove.origin);
|
|
return PM_PlayerMove (pmove.origin, vec2);
|
|
}
|
|
|
|
// Returns distance or 9999 if invalid for some reason
|
|
static float
|
|
Cam_TryFlyby (player_state_t * self, player_state_t * player, vec3_t vec,
|
|
bool checkvis)
|
|
{
|
|
float len;
|
|
trace_t trace;
|
|
vec3_t v;
|
|
|
|
vectoangles (vec, v);
|
|
VectorCopy (v, pmove.angles);
|
|
VectorNormalize (vec);
|
|
VectorMultAdd (player->pls.es.origin, 800, vec, v);
|
|
// v is endpos
|
|
// fake a player move
|
|
trace = Cam_DoTrace (player->pls.es.origin, v);
|
|
if ( /* trace.inopen || */ trace.inwater)
|
|
return 9999;
|
|
VectorCopy (trace.endpos, vec);
|
|
len = VectorDistance (trace.endpos, player->pls.es.origin);
|
|
|
|
if (len < 32 || len > 800)
|
|
return 9999;
|
|
if (checkvis) {
|
|
trace = Cam_DoTrace (self->pls.es.origin, vec);
|
|
if (trace.fraction != 1 || trace.inwater)
|
|
return 9999;
|
|
|
|
len = VectorDistance (trace.endpos, self->pls.es.origin);
|
|
}
|
|
|
|
return len;
|
|
}
|
|
|
|
// Is player visible?
|
|
static bool
|
|
Cam_IsVisible (player_state_t *player, vec3_t vec)
|
|
{
|
|
float d;
|
|
trace_t trace;
|
|
vec3_t v;
|
|
|
|
trace = Cam_DoTrace (player->pls.es.origin, vec);
|
|
if (trace.fraction != 1 || /* trace.inopen || */ trace.inwater)
|
|
return false;
|
|
// check distance, don't let the player get too far away or too close
|
|
VectorSubtract (player->pls.es.origin, vec, v);
|
|
d = VectorLength (v);
|
|
|
|
return (d > 16.0);
|
|
}
|
|
|
|
static bool
|
|
InitFlyby (player_state_t * self, player_state_t * player, int checkvis)
|
|
{
|
|
float f, max;
|
|
vec3_t forward, right, up, vec, vec2;
|
|
|
|
VectorCopy (player->viewangles, vec);
|
|
vec[0] = 0;
|
|
AngleVectors (vec, forward, right, up);
|
|
// for (i = 0; i < 3; i++)
|
|
// forward[i] *= 3;
|
|
|
|
max = 1000;
|
|
VectorAdd (forward, up, vec2);
|
|
VectorAdd (vec2, right, vec2);
|
|
if ((f = Cam_TryFlyby (self, player, vec2, checkvis)) < max) {
|
|
max = f;
|
|
VectorCopy (vec2, vec);
|
|
}
|
|
VectorAdd (forward, up, vec2);
|
|
VectorSubtract (vec2, right, vec2);
|
|
if ((f = Cam_TryFlyby (self, player, vec2, checkvis)) < max) {
|
|
max = f;
|
|
VectorCopy (vec2, vec);
|
|
}
|
|
VectorAdd (forward, right, vec2);
|
|
if ((f = Cam_TryFlyby (self, player, vec2, checkvis)) < max) {
|
|
max = f;
|
|
VectorCopy (vec2, vec);
|
|
}
|
|
VectorSubtract (forward, right, vec2);
|
|
if ((f = Cam_TryFlyby (self, player, vec2, checkvis)) < max) {
|
|
max = f;
|
|
VectorCopy (vec2, vec);
|
|
}
|
|
VectorAdd (forward, up, vec2);
|
|
if ((f = Cam_TryFlyby (self, player, vec2, checkvis)) < max) {
|
|
max = f;
|
|
VectorCopy (vec2, vec);
|
|
}
|
|
VectorSubtract (forward, up, vec2);
|
|
if ((f = Cam_TryFlyby (self, player, vec2, checkvis)) < max) {
|
|
max = f;
|
|
VectorCopy (vec2, vec);
|
|
}
|
|
VectorAdd (up, right, vec2);
|
|
VectorSubtract (vec2, forward, vec2);
|
|
if ((f = Cam_TryFlyby (self, player, vec2, checkvis)) < max) {
|
|
max = f;
|
|
VectorCopy (vec2, vec);
|
|
}
|
|
VectorSubtract (up, right, vec2);
|
|
VectorSubtract (vec2, forward, vec2);
|
|
if ((f = Cam_TryFlyby (self, player, vec2, checkvis)) < max) {
|
|
max = f;
|
|
VectorCopy (vec2, vec);
|
|
}
|
|
// invert
|
|
VectorNegate (forward, vec2);
|
|
if ((f = Cam_TryFlyby (self, player, vec2, checkvis)) < max) {
|
|
max = f;
|
|
VectorCopy (vec2, vec);
|
|
}
|
|
VectorCopy (forward, vec2);
|
|
if ((f = Cam_TryFlyby (self, player, vec2, checkvis)) < max) {
|
|
max = f;
|
|
VectorCopy (vec2, vec);
|
|
}
|
|
// invert
|
|
VectorNegate (right, vec2);
|
|
if ((f = Cam_TryFlyby (self, player, vec2, checkvis)) < max) {
|
|
max = f;
|
|
VectorCopy (vec2, vec);
|
|
}
|
|
VectorCopy (right, vec2);
|
|
if ((f = Cam_TryFlyby (self, player, vec2, checkvis)) < max) {
|
|
max = f;
|
|
VectorCopy (vec2, vec);
|
|
}
|
|
// ack, can't find him
|
|
if (max >= 1000) {
|
|
// Cam_Unlock ();
|
|
return false;
|
|
}
|
|
locked = true;
|
|
VectorCopy (vec, desired_position);
|
|
return true;
|
|
}
|
|
|
|
static void
|
|
Cam_CheckHighTarget (void)
|
|
{
|
|
int i, j, max;
|
|
player_info_t *s;
|
|
|
|
j = -1;
|
|
for (i = 0, max = -9999; i < MAX_CLIENTS; i++) {
|
|
s = &cl.players[i];
|
|
if (s->name && s->name->value[0] && !s->spectator && s->frags > max) {
|
|
max = s->frags;
|
|
j = i;
|
|
}
|
|
}
|
|
if (j >= 0) {
|
|
if (!locked || cl.players[j].frags > cl.players[spec_track].frags) {
|
|
Cam_Lock (j);
|
|
ideal_track = spec_track;
|
|
}
|
|
} else
|
|
Cam_Unlock ();
|
|
}
|
|
|
|
// ZOID
|
|
//
|
|
// Take over the user controls and track a player.
|
|
// We find a nice position to watch the player and move there
|
|
void
|
|
Cam_Track (usercmd_t *cmd)
|
|
{
|
|
float len;
|
|
frame_t *frame;
|
|
player_state_t *player, *self;
|
|
vec3_t vec;
|
|
|
|
if (!cl.spectator)
|
|
return;
|
|
|
|
if (cl_hightrack && !locked)
|
|
Cam_CheckHighTarget ();
|
|
|
|
if (!autocam || cls.state != ca_active)
|
|
return;
|
|
|
|
if (locked
|
|
&& (!cl.players[spec_track].name
|
|
|| !cl.players[spec_track].name->value[0]
|
|
|| cl.players[spec_track].spectator)) {
|
|
locked = false;
|
|
if (cl_hightrack)
|
|
Cam_CheckHighTarget ();
|
|
else
|
|
Cam_Unlock ();
|
|
return;
|
|
}
|
|
|
|
frame = &cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
|
|
if (autocam && cls.demoplayback2 && 0) {
|
|
if (ideal_track != spec_track && realtime - last_lock > 1
|
|
&& frame->playerstate[ideal_track].messagenum == cl.parsecount)
|
|
Cam_Lock (ideal_track);
|
|
|
|
if (frame->playerstate[spec_track].messagenum != cl.parsecount) {
|
|
int i;
|
|
|
|
for (i = 0; i < MAX_CLIENTS; i++) {
|
|
if (frame->playerstate[i].messagenum == cl.parsecount)
|
|
break;
|
|
}
|
|
if (i < MAX_CLIENTS)
|
|
Cam_Lock (i);
|
|
}
|
|
}
|
|
|
|
player = frame->playerstate + spec_track;
|
|
self = frame->playerstate + cl.playernum;
|
|
|
|
if (!locked || !Cam_IsVisible (player, desired_position)) {
|
|
if (!locked || realtime - cam_lastviewtime > 0.1) {
|
|
if (!InitFlyby (self, player, true))
|
|
InitFlyby (self, player, false);
|
|
cam_lastviewtime = realtime;
|
|
}
|
|
} else
|
|
cam_lastviewtime = realtime;
|
|
|
|
// couldn't track for some reason
|
|
if (!locked || !autocam)
|
|
return;
|
|
|
|
if (cl_chasecam) {
|
|
cmd->forwardmove = cmd->sidemove = cmd->upmove = 0;
|
|
|
|
VectorCopy (player->viewangles, cl.viewstate.player_angles);
|
|
VectorCopy (player->pls.es.origin, desired_position);
|
|
if (memcmp (&desired_position, &self->pls.es.origin,
|
|
sizeof (desired_position)) != 0) {
|
|
if (!cls.demoplayback) {
|
|
MSG_WriteByte (&cls.netchan.message, clc_tmove);
|
|
MSG_WriteCoordV (&cls.netchan.message, desired_position);
|
|
}
|
|
// move there locally immediately
|
|
VectorCopy (desired_position, self->pls.es.origin);
|
|
}
|
|
self->pls.es.weaponframe = player->pls.es.weaponframe;
|
|
|
|
} else {
|
|
// Ok, move to our desired position and set our angles to view
|
|
// the player
|
|
VectorSubtract (desired_position, self->pls.es.origin, vec);
|
|
len = VectorLength (vec);
|
|
cmd->forwardmove = cmd->sidemove = cmd->upmove = 0;
|
|
if (len > 16) { // close enough?
|
|
if (!cls.demoplayback) {
|
|
MSG_WriteByte (&cls.netchan.message, clc_tmove);
|
|
MSG_WriteCoordV (&cls.netchan.message, desired_position);
|
|
}
|
|
}
|
|
// move there locally immediately
|
|
VectorCopy (desired_position, self->pls.es.origin);
|
|
|
|
VectorSubtract (player->pls.es.origin, desired_position, vec);
|
|
vectoangles (vec, cl.viewstate.player_angles);
|
|
cl.viewstate.player_angles[0] = -cl.viewstate.player_angles[0];
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
static float
|
|
adjustang (float current, float ideal, float speed)
|
|
{
|
|
float move;
|
|
|
|
current = anglemod (current);
|
|
ideal = anglemod (ideal);
|
|
|
|
if (current == ideal)
|
|
return current;
|
|
|
|
move = ideal - current;
|
|
if (ideal > current) {
|
|
if (move >= 180)
|
|
move = move - 360;
|
|
} else {
|
|
if (move <= -180)
|
|
move = move + 360;
|
|
}
|
|
if (move > 0) {
|
|
if (move > speed)
|
|
move = speed;
|
|
} else {
|
|
if (move < -speed)
|
|
move = -speed;
|
|
}
|
|
|
|
return anglemod (current + move);
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
void
|
|
Cam_SetView (void)
|
|
{
|
|
frame_t *frame;
|
|
player_state_t *player, *self;
|
|
vec3_t vec, vec2;
|
|
|
|
if (cls.state != ca_active || !cl.spectator || !autocam || !locked)
|
|
return;
|
|
|
|
frame = &cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
|
|
player = frame->playerstate + spec_track;
|
|
self = frame->playerstate + cl.playernum;
|
|
|
|
VectorSubtract (player->pls.es.origin, cl.simorg, vec);
|
|
if (cam_forceview) {
|
|
cam_forceview = false;
|
|
vectoangles (vec, cam_viewangles);
|
|
cam_viewangles[0] = -cam_viewangles[0];
|
|
} else {
|
|
vectoangles (vec, vec2);
|
|
vec2[PITCH] = -vec2[PITCH];
|
|
|
|
cam_viewangles[PITCH] =
|
|
adjustang (cam_viewangles[PITCH], vec2[PITCH],
|
|
cl_camera_maxpitch);
|
|
cam_viewangles[YAW] =
|
|
adjustang (cam_viewangles[YAW], vec2[YAW],
|
|
cl_camera_maxyaw);
|
|
}
|
|
VectorCopy (cam_viewangles, cl.viewstate.player_angles);
|
|
VectorCopy (cl.viewstate.player_angles, cl.simangles);
|
|
cl.simangles[ROLL] = 0; // FIXME @@@
|
|
}
|
|
#endif
|
|
|
|
void
|
|
Cam_FinishMove (usercmd_t *cmd)
|
|
{
|
|
int end, i;
|
|
player_info_t *s;
|
|
|
|
if (cls.state != ca_active)
|
|
return;
|
|
|
|
if (!cl.spectator) // only in spectator mode
|
|
return;
|
|
|
|
#if 0
|
|
if (autocam && locked) {
|
|
frame = &cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
|
|
player = frame->playerstate + spec_track;
|
|
self = frame->playerstate + cl.playernum;
|
|
|
|
VectorSubtract (player->pls.es.origin, self->pls.es.origin, vec);
|
|
if (cam_forceview) {
|
|
cam_forceview = false;
|
|
vectoangles (vec, cam_viewangles);
|
|
cam_viewangles[0] = -cam_viewangles[0];
|
|
} else {
|
|
vectoangles (vec, vec2);
|
|
vec2[PITCH] = -vec2[PITCH];
|
|
|
|
cam_viewangles[PITCH] =
|
|
adjustang (cam_viewangles[PITCH], vec2[PITCH],
|
|
cl_camera_maxpitch);
|
|
cam_viewangles[YAW] =
|
|
adjustang (cam_viewangles[YAW], vec2[YAW],
|
|
cl_camera_maxyaw);
|
|
}
|
|
VectorCopy (cam_viewangles, cl.viewstate.player_angles);
|
|
}
|
|
#endif
|
|
|
|
if (cmd->buttons & BUTTON_ATTACK) {
|
|
if (!(oldbuttons & BUTTON_ATTACK)) {
|
|
oldbuttons |= BUTTON_ATTACK;
|
|
autocam++;
|
|
|
|
if (autocam > CAM_TRACK) {
|
|
Cam_Unlock ();
|
|
VectorCopy (cl.viewstate.player_angles, cmd->angles);
|
|
return;
|
|
}
|
|
} else
|
|
return;
|
|
} else {
|
|
oldbuttons &= ~BUTTON_ATTACK;
|
|
if (!autocam)
|
|
return;
|
|
}
|
|
|
|
if (autocam && cl_hightrack) {
|
|
Cam_CheckHighTarget ();
|
|
return;
|
|
}
|
|
|
|
if (locked) {
|
|
if ((cmd->buttons & BUTTON_JUMP) && (oldbuttons & BUTTON_JUMP))
|
|
return; // don't pogo stick
|
|
|
|
if (!(cmd->buttons & BUTTON_JUMP)) {
|
|
oldbuttons &= ~BUTTON_JUMP;
|
|
return;
|
|
}
|
|
oldbuttons |= BUTTON_JUMP; // don't jump again until released
|
|
}
|
|
// Sys_Printf ("Selecting track target...\n");
|
|
|
|
if (locked && autocam)
|
|
end = (spec_track + 1) % MAX_CLIENTS;
|
|
else
|
|
end = spec_track;
|
|
i = end;
|
|
do {
|
|
s = &cl.players[i];
|
|
if (s->name && s->name->value[0] && !s->spectator) {
|
|
Cam_Lock (i);
|
|
ideal_track = i;
|
|
return;
|
|
}
|
|
i = (i + 1) % MAX_CLIENTS;
|
|
} while (i != end);
|
|
// stay on same guy?
|
|
i = spec_track;
|
|
s = &cl.players[i];
|
|
if (s->name && s->name->value[0] && !s->spectator) {
|
|
Cam_Lock (i);
|
|
ideal_track = i;
|
|
return;
|
|
}
|
|
Sys_Printf ("No target found ...\n");
|
|
autocam = locked = false;
|
|
}
|
|
|
|
void
|
|
Cam_Reset (void)
|
|
{
|
|
autocam = CAM_NONE;
|
|
spec_track = 0;
|
|
ideal_track = 0;
|
|
Sbar_SetAutotrack (-1);
|
|
}
|
|
|
|
void
|
|
CL_Cam_Init_Cvars (void)
|
|
{
|
|
Cvar_Register (&cl_camera_maxpitch_cvar, 0, 0);
|
|
Cvar_Register (&cl_camera_maxyaw_cvar, 0, 0);
|
|
Cvar_Register (&cl_chasecam_cvar, 0, 0);
|
|
Cvar_Register (&cl_hightrack_cvar, 0, 0);
|
|
}
|