quakeforge/libs
Bill Currie 56c2fa380b [vulkan] Implement view model rendering
Quake just looked wrong without the view model. I can't say I like the
way the depth range is hacked, but it was necessary because the view
model needs to be processed along with the rest of the alias models
(didn't feel like adding more command buffers, which I imagine would be
expensive with the pipeline switching).
2021-07-25 14:03:25 +09:00
..
audio [win] Fix a pile of bitrot 2021-07-11 13:30:52 +09:00
client [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
console [console] Clean up key_menu input handling 2021-07-24 14:21:54 +09:00
gamecode [gamecode] Support printing a single edict field 2021-07-25 09:54:08 +09:00
gib
image
input [console] Untangle console and menu toggling 2021-07-23 02:28:37 +09:00
models [renderer] Move driver specific texture chain defs 2021-07-21 16:36:51 +09:00
net
qw
ruamoko [gamecode] Support printing a single edict field 2021-07-25 09:54:08 +09:00
scene [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [util] Cast swapped signed shorts in bspfile 2021-07-22 14:25:51 +09:00
video [vulkan] Implement view model rendering 2021-07-25 14:03:25 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00