mirror of
https://git.code.sf.net/p/quake/quakeforge
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12c84046f3
This is an extremely extensive patch as it hits every cvar, and every usage of the cvars. Cvars no longer store the value they control, instead, they use a cexpr value object to reference the value and specify the value's type (currently, a null type is used for strings). Non-string cvars are passed through cexpr, allowing expressions in the cvars' settings. Also, cvars have returned to an enhanced version of the original (id quake) registration scheme. As a minor benefit, relevant code having direct access to the cvar-controlled variables is probably a slight optimization as it removed a pointer dereference, and the variables can be located for data locality. The static cvar descriptors are made private as an additional safety layer, though there's nothing stopping external modification via Cvar_FindVar (which is needed for adding listeners). While not used yet (partly due to working out the design), cvars can have a validation function. Registering a cvar allows a primary listener (and its data) to be specified: it will always be called first when the cvar is modified. The combination of proper listeners and direct access to the controlled variable greatly simplifies the more complex cvar interactions as much less null checking is required, and there's no need for one cvar's callback to call another's. nq-x11 is known to work at least well enough for the demos. More testing will come.
181 lines
4.4 KiB
C
181 lines
4.4 KiB
C
/*
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gl_fisheye.c
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GL fisheye rendering
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Copyright (C) 2003 Arkadi Shishlov <arkadi@it.lv>
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Copyright (C) 2022 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "QF/cvar.h"
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#include "QF/mathlib.h"
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#include "QF/render.h"
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#include "QF/sys.h"
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#include "QF/vid.h"
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#include "QF/GL/defines.h"
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#include "QF/GL/funcs.h"
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#include "QF/GL/qf_draw.h"
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#include "QF/GL/qf_fisheye.h"
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#include "QF/GL/qf_vid.h"
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#include "compat.h"
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#include "r_internal.h"
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#include "varrays.h"
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#include "vid_gl.h"
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// Algorithm:
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// Draw up to six views, one in each direction.
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// Save the picture to cube map texture, use GL_ARB_texture_cube_map.
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// Create FPOLYCNTxFPOLYCNT polygons sized flat grid.
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// Baseing on field of view, tie cube map texture to grid using
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// translation function to map texture coordinates to fixed/regular
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// grid vertices coordinates.
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// Render view. Fisheye is done.
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#define FPOLYCNT 128
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struct xyz {
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float x, y, z;
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};
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static struct xyz FisheyeLookupTbl[FPOLYCNT + 1][FPOLYCNT + 1];
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//static GLint gl_cube_map_size;
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static GLint gl_cube_map_step;
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static void
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R_BuildFisheyeLookup (int width, int height, float fov)
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{
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int x, y;
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struct xyz *v;
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for (y = 0; y <= height; y += gl_cube_map_step) {
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for (x = 0; x <= width; x += gl_cube_map_step) {
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float dx = x - width / 2;
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float dy = y - height / 2;
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float yaw = sqrt (dx * dx + dy * dy) * fov / width;
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float roll = atan2 (dy, dx);
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// X is a first index and Y is a second, because later
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// when we draw QUAD_STRIPs we need next Y vertex coordinate.
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v = &FisheyeLookupTbl[x / gl_cube_map_step][y / gl_cube_map_step];
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v->x = sin (yaw) * cos (roll);
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v->y = sin (yaw) * sin (roll);
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v->z = cos (yaw);
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}
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}
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}
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#define CHKGLERR(s) \
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do { \
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GLint err = qfglGetError(); \
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if (err != GL_NO_ERROR) \
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printf ("%s: gl error %d\n", s, (int) err); \
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} while (0);
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static GLuint fisheye_grid;
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void
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gl_InitFisheye (void)
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{
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fisheye_grid = qfglGenLists (1);
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}
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static void
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build_display_list (int width, int height, float fov)
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{
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int maxd = max (width, height);
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gl_cube_map_step = maxd / FPOLYCNT;
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R_BuildFisheyeLookup (width, height, fov * M_PI / 180.0);
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qfglNewList (fisheye_grid, GL_COMPILE);
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qfglDisable (GL_DEPTH_TEST);
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qfglFrontFace (GL_CCW);
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qfglClear (GL_COLOR_BUFFER_BIT);
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for (int y = 0; y < height; y += gl_cube_map_step) {
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qfglBegin (GL_QUAD_STRIP);
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// quad_strip, so X is inclusive
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for (int x = 0; x <= width; x += gl_cube_map_step) {
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int xind = x / gl_cube_map_step;
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int yind = y / gl_cube_map_step;
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struct xyz *v = &FisheyeLookupTbl[xind][yind + 1];
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qfglTexCoord3f (v->x, v->y, v->z);
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qfglVertex2i (x, y + gl_cube_map_step);
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--v;
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qfglTexCoord3f (v->x, v->y, v->z);
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qfglVertex2i (x, y);
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}
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qfglEnd ();
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}
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qfglEnable (GL_DEPTH_TEST);
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qfglEndList ();
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CHKGLERR("build list");
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}
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void
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gl_FisheyeScreen (framebuffer_t *fb)
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{
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static int pwidth = -1;
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static int pheight = -1;
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static float pfov = -1;
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if (pwidth != r_refdef.vrect.width || pheight != r_refdef.vrect.height
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|| pfov != scr_ffov) {
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pwidth = r_refdef.vrect.width;
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pheight = r_refdef.vrect.height;
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pfov = scr_ffov;
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build_display_list (pwidth, pheight, pfov);
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}
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gl_framebuffer_t *buffer = fb->buffer;
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qfglMatrixMode (GL_PROJECTION);
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qfglLoadIdentity ();
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qfglOrtho (0, r_refdef.vrect.width, r_refdef.vrect.height, 0, -9999, 9999);
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qfglMatrixMode (GL_MODELVIEW);
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qfglLoadIdentity ();
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qfglColor3ubv (color_white);
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qfglEnable (GL_TEXTURE_CUBE_MAP_ARB);
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qfglBindTexture (GL_TEXTURE_CUBE_MAP_ARB, buffer->color);
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qfglCallList (fisheye_grid);
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qfglDisable (GL_TEXTURE_CUBE_MAP_ARB);
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CHKGLERR("fisheye");
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}
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