quakeforge/libs/video/renderer/gl
Bill Currie 55f7886607 Remove some long dead cvars
The declarations were still around, but the creation and code using them
was removed long ago.
2022-04-24 17:23:46 +09:00
..
gl_draw.c [gl] Work aground clang not liking variable structs with followers 2022-03-31 02:56:14 +09:00
gl_dyn_lights.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
gl_dyn_part.c [glsl] Update particle arrays when maximum changes 2022-03-25 14:48:01 +09:00
gl_dyn_textures.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_fisheye.c [renderer] Clean up FOV and viewport handling 2022-03-30 14:55:32 +09:00
gl_fog.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
gl_graph.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_lightmap.c [gl] Remove unnecessary light map update code 2022-03-17 17:46:25 +09:00
gl_mod_alias.c [renderer] Move a couple functions to using vec4f_t 2022-03-30 23:53:30 +09:00
gl_mod_iqm.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
gl_mod_sprite.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
gl_rmain.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
gl_rmisc.c [renderer] Clean up FOV and viewport handling 2022-03-30 14:55:32 +09:00
gl_rsurf.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
gl_sky.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_sky_clip.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
gl_textures.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_warp.c [gl] Implement screen warping for liquids 2022-03-26 18:13:37 +09:00
qfgl_ext.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
vid_common_gl.c Remove some long dead cvars 2022-04-24 17:23:46 +09:00
vtxarray.c Fix a bunch of dead increments. 2018-09-09 11:12:04 +09:00