.. |
gl_draw.c
|
[gl] Work aground clang not liking variable structs with followers
|
2022-03-31 02:56:14 +09:00 |
gl_dyn_lights.c
|
[renderer] Remove namehack.h
|
2022-03-14 14:31:23 +09:00 |
gl_dyn_part.c
|
[glsl] Update particle arrays when maximum changes
|
2022-03-25 14:48:01 +09:00 |
gl_dyn_textures.c
|
[gl] Use glGenTextures to allocate texture numbers
|
2022-03-15 13:29:05 +09:00 |
gl_fisheye.c
|
[renderer] Clean up FOV and viewport handling
|
2022-03-30 14:55:32 +09:00 |
gl_fog.c
|
[renderer] Merge the fog support code
|
2022-03-08 02:28:19 +09:00 |
gl_graph.c
|
[gl] Use glGenTextures to allocate texture numbers
|
2022-03-15 13:29:05 +09:00 |
gl_lightmap.c
|
[gl] Remove unnecessary light map update code
|
2022-03-17 17:46:25 +09:00 |
gl_mod_alias.c
|
[renderer] Move a couple functions to using vec4f_t
|
2022-03-30 23:53:30 +09:00 |
gl_mod_iqm.c
|
[scene] Move entity_t etc into scene headers
|
2022-03-29 14:43:38 +09:00 |
gl_mod_sprite.c
|
Update vec3_t/vec4f_t hacks to work with clang
|
2022-03-31 00:08:26 +09:00 |
gl_rmain.c
|
Update vec3_t/vec4f_t hacks to work with clang
|
2022-03-31 00:08:26 +09:00 |
gl_rmisc.c
|
[renderer] Clean up FOV and viewport handling
|
2022-03-30 14:55:32 +09:00 |
gl_rsurf.c
|
Update vec3_t/vec4f_t hacks to work with clang
|
2022-03-31 00:08:26 +09:00 |
gl_sky.c
|
[gl] Use glGenTextures to allocate texture numbers
|
2022-03-15 13:29:05 +09:00 |
gl_sky_clip.c
|
[renderer] Remove namehack.h
|
2022-03-14 14:31:23 +09:00 |
gl_textures.c
|
[gl] Use glGenTextures to allocate texture numbers
|
2022-03-15 13:29:05 +09:00 |
gl_warp.c
|
[gl] Implement screen warping for liquids
|
2022-03-26 18:13:37 +09:00 |
qfgl_ext.c
|
Separate render and presentation initialization
|
2019-07-09 01:00:47 +09:00 |
vid_common_gl.c
|
Remove some long dead cvars
|
2022-04-24 17:23:46 +09:00 |
vtxarray.c
|
Fix a bunch of dead increments.
|
2018-09-09 11:12:04 +09:00 |