mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
afbca54faf
I've run into a bit of an issue with transform management (really, just need to make them owned by the scene, but that means creating a scene for quake and quakeworld).
49 lines
1.2 KiB
C
49 lines
1.2 KiB
C
/*
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bi_game_init.c
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CSQC builtins init
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/progs.h"
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#include "QF/ruamoko.h"
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#include "rua_internal.h"
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static void (*init_funcs[])(progs_t *, int) = {
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RUA_Input_Init,
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RUA_Mersenne_Init,
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RUA_Scene_Init,
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};
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VISIBLE void
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RUA_Game_Init (progs_t *pr, int secure)
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{
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size_t i;
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for (i = 0; i < sizeof (init_funcs) / sizeof (init_funcs[0]); i++)
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init_funcs[i] (pr, secure);
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}
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