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Bill Currie 55a5c39187 Turns out that on PPC, va_list is an array (effectivly typedef struct
__va_list_tag va_list[1];) which causes grief when attempting to reuse
va_list variables (eg, in vsnprintf retry loops). This is the reason for
MisterP's crashes as the pointers in va_list no longer point to valid data.

acinclude.m4:
	shamelessly steal the va_list, va_copy and __va_copy macros from
	cdda2wav but modified so AC_DEFINE includes the description (so
	acconfig.h can remain gone)
configure.ac:
	use AC_TYPE_VA_LIST, AC_FUNC_VA_COPY and AC_FUNC_VA__COPY
dstring.c:
	stash the incoming va_list args in a temp var before calling vsnprintf
	then restore them each time before retrying, but only if va_list is an
	array (hopefully this is ok for when va_list is a structure)
2002-04-15 22:17:02 +00:00
cs-code ignore gzipped files 2002-04-15 14:51:15 +00:00
debian debian/: Add xlibs to build-depends, set up alternatives for -common's 2001-10-31 11:25:36 +00:00
doc Added Menu_Enter-/LeaveHook to the CodingStyle as a 2002-03-19 16:20:54 +00:00
include The tokenizer will now not break tokens appart within quotes or braces. 2002-04-14 01:12:19 +00:00
libs Turns out that on PPC, va_list is an array (effectivly typedef struct 2002-04-15 22:17:02 +00:00
nq move buildnum.c to util and make nq and qw init more similar 2002-04-11 18:42:55 +00:00
qw clean up the mess of {send,recv}msg vs {sendto,recvfrom} 2002-04-15 19:06:25 +00:00
RPM package fixups 2002-01-22 20:18:40 +00:00
tools -p N or --strip-path N will strip up to N leading path elements for a 2002-04-10 19:52:48 +00:00
.gitignore newest autoconf creates this dir... 2002-03-14 20:51:39 +00:00
acinclude.m4 Turns out that on PPC, va_list is an array (effectivly typedef struct 2002-04-15 22:17:02 +00:00
bootstrap solaris' test doesn't like -e 2002-04-07 04:16:30 +00:00
configure.ac Turns out that on PPC, va_list is an array (effectivly typedef struct 2002-04-15 22:17:02 +00:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL INSTALL: 2001-10-08 03:41:23 +00:00
Makefile.am scary, but the only changes qfcc needed to build as part of quakeforge was 2002-01-22 05:48:03 +00:00
NEWS Cleared the NEWS file - what was there didn't even apply to newtree it was 2001-02-23 00:49:59 +00:00
quakeforge-config.in add the beginnings of quakeforge-config ala gtk-config 2001-05-16 20:38:38 +00:00
quakeforge.lsm.in put the .lsm file in the top level 2001-10-11 05:10:46 +00:00
README.cygwin whitespace 2001-12-13 22:56:25 +00:00
TODO TODO stuff, and a test of the log_accum script. 2002-02-22 10:16:02 +00:00

NOTE: this method was determined in windows98, if it doesn't work for your
system, let us know.

Also lets us know if it does.

email: quake-user@lists.sourceforge.net
IRC: irc.openprojects.net #quakeforge
==========================================================================

WARNING: QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) quakeforge bins you will need to download and build
libtools and SDL sources, in that order.

You will also need 3 headers from the Microsoft Directx SDK.
ddraw.h dinput.h dsound.h
Put them in your /usr/include/w32api dir
 
Obtain libtool source from www.gnu.org (good place to get to know), and when
you configure libtool please ensure you use --prefix=/usr otherwise you will
have problems.

Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it
is just a bunch of docs and test source. 

Once both are built and installed, then you can start.

in quakeforge run
./bootstrap
./configure --program-prefix= --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror
make
make install

goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

NOTE: due to bugs in the Directx8 SDK header files you will need 
--disable-Werror on the configure command line. This may also be the case with
earlier Directx SDK's but it hasn't been tested. 

Let us know how you go.


Chris Ison (WildCode) for Quakeforge