mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 14:20:59 +00:00
558e11e9b7
This improves the projection API in that near clip is a parameter rather than being taken directly from the cvar, and a far clip (ie, finite far plane) version is available (necessary for cascaded shadow maps as it's rather hard to fit a box to an infinite frustum). Also, the orthographic projection matrix is now reversed as per the perspective matrix (and the code tidied up a little), and a version that takes min and max vectors is available. |
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.. | ||
gl | ||
glsl | ||
sw | ||
vulkan | ||
crosshair.c | ||
font8x8.c | ||
Makemodule.am | ||
noisetextures.c | ||
r_alias.c | ||
r_billboard.c | ||
r_bsp.c | ||
r_cvar.c | ||
r_draw.c | ||
r_dyn_textures.c | ||
r_ent.c | ||
r_fog.c | ||
r_graph.c | ||
r_init.c | ||
r_iqm.c | ||
r_light.c | ||
r_main.c | ||
r_part.c | ||
r_progs.c | ||
r_scrap.c | ||
r_screen.c | ||
r_sprite.c | ||
vid_common.c | ||
vid_render_gl.c | ||
vid_render_glsl.c | ||
vid_render_sw.c | ||
vid_render_vulkan.c |