mirror of
https://git.code.sf.net/p/quake/quakeforge
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558e11e9b7
This improves the projection API in that near clip is a parameter rather than being taken directly from the cvar, and a far clip (ie, finite far plane) version is available (necessary for cascaded shadow maps as it's rather hard to fit a box to an infinite frustum). Also, the orthographic projection matrix is now reversed as per the perspective matrix (and the code tidied up a little), and a version that takes min and max vectors is available. |
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renderer | ||
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Makemodule.am |