quakeforge/libs/gamecode
Bill Currie 854e45485a [gamecode] Correct the widths for load, store and lea
The different addressing modes complicate the width calculations, and
lea is particularly fun in that it doesn't care what the width of value
is.
2022-01-20 16:33:04 +09:00
..
test [gamecode] Change address mode B to entity.field 2022-01-20 14:55:29 +09:00
convert.py [gamecode] Add a fixme about using gcc's vec convert 2022-01-17 10:32:19 +09:00
hops.py [gamecode] Add tests for the hops instructions 2022-01-16 18:46:29 +09:00
Makemodule.am [gamecode] Implement the HOPS sub-instructions 2022-01-16 16:28:48 +09:00
opcodes.py [gamecode] Correct the widths for load, store and lea 2022-01-20 16:33:04 +09:00
pr_builtins.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
pr_debug.c [gamecode] Add ev_ushort and partial support 2022-01-18 22:08:37 +09:00
pr_edict.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
pr_exec.c [gamecode] Change address mode B to entity.field 2022-01-20 14:55:29 +09:00
pr_load.c [gamecode] Remove PR_Opcode_Init 2022-01-07 19:25:34 +09:00
pr_opcode.c [gamecode] Move pr_void_t to pr_comp.h 2022-01-18 22:58:26 +09:00
pr_parse.c [gamecode] Rename ev_quat to ev_quaternion 2022-01-18 17:05:12 +09:00
pr_resolve.c [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
pr_v6p_opcode.c [gamecode] Fix a few missed opcode renames 2022-01-20 13:07:57 +09:00
pr_zone.c [gamecode] Conform with libc malloc for pr zone 2021-09-26 12:03:44 +09:00
swizzle.py [gamecode] Add tests for the swizzle instructions 2022-01-15 22:44:58 +09:00