quakeforge/libs/client
Bill Currie 54c3b4cc53 [client] Get the chase camera working with input
It turns out cam_controls is for pointing the player model in the
direction of movement rather than controlling the camera (I should add
proper camera controls).
2022-03-01 16:07:04 +09:00
..
cl_chase.c [client] Get the chase camera working with input 2022-03-01 16:07:04 +09:00
cl_effects.c [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
cl_entities.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
cl_input.c [client] Get the chase camera working with input 2022-03-01 16:07:04 +09:00
cl_particles.c [client] Clean up a stray reference to the renderer 2021-12-24 06:45:13 +09:00
cl_temp_entities.c [renderer] Pass in a camera transform 2022-02-28 16:59:38 +09:00
cl_view.c [client] Fix the chase cameras 2022-03-01 14:44:53 +09:00
default_input.plist [client] Add bindings for load and quickload in demos 2021-12-24 06:45:13 +09:00
hud.c [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
locs.c [client] Pass time into locs_draw 2022-02-28 16:57:43 +09:00
Makemodule.am [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
old_keys.c [client] Block binding of the escape key 2021-11-28 23:22:11 +09:00