quakeforge/libs/video/targets
Bill Currie 5477352e93 [renderer] Abandon sw32 altogether
I'd been considering it for a while, but in the end, all the issues it
presented made me decide it wasn't worth merging and was never really
worth keeping: it was a neat proof of concept but of little actual use,
especially now everyone either has an OK GPU or would want to stick to
8-bit rendering anyway (sorry L-Havoc).

However, both it and my merge work are preserved in git history :)
2022-03-09 21:36:15 +09:00
..
context_sdl.c [video] Get 16 and 32 bit sw32 mostly working in x11 2021-07-11 00:09:41 +09:00
context_win.c [renderer] Merge the two software renderers 2022-03-09 15:56:19 +09:00
context_x11.c [x11] Clamp barriers to the screen 2021-11-25 20:23:18 +09:00
dga_check.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
fbset.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
fbset_modes_l.l various gcc 4.3 fixes 2008-07-19 05:40:57 +00:00
fbset_modes_y.y And a few more bits of whitespace. 2012-05-23 08:21:27 +09:00
in_fbdev.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
in_sdl.c [build] Fix some windows bitrot 2021-08-02 14:02:41 +09:00
in_svgalib.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
in_win.c [win] Update windows input for new binding system 2021-11-19 13:52:40 +09:00
in_x11.c [input] Add functions to get single axis/button info 2021-12-24 06:45:13 +09:00
joy.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
joy_linux.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
joy_null.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
joy_win.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
Makemodule.am [video] Remove libQFjs 2021-11-01 12:30:45 +09:00
vid.c [vid] Add a listener set for palette changes 2021-12-24 06:45:13 +09:00
vid_3dfxsvga.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
vid_fbdev.c [renderer] Remove more dead code 2022-03-07 08:44:53 +09:00
vid_sdl.c [renderer] Remove more dead code 2022-03-07 08:44:53 +09:00
vid_sdl_gl.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
vid_sdl_sw.c [vid] Clean up sdl some more 2021-03-31 15:10:51 +09:00
vid_svgalib.c [renderer] Remove more dead code 2022-03-07 08:44:53 +09:00
vid_win.c [win] Get the software renderer hobbling 2022-03-09 20:00:59 +09:00
vid_win_gl.c [vid] Set pixel format for OpenGL 2021-03-31 16:25:19 +09:00
vid_win_sw.c [renderer] Abandon sw32 altogether 2022-03-09 21:36:15 +09:00
vid_win_vulkan.c [vulkan] Move viewport and scissor into vulkan_ctx 2021-04-01 11:44:30 +09:00
vid_x11.c [renderer] Merge the two software renderers 2022-03-09 15:56:19 +09:00
vid_x11_gl.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
vid_x11_sw.c [renderer] Abandon sw32 altogether 2022-03-09 21:36:15 +09:00
vid_x11_vulkan.c [vulkan] Add a debug stack to the vulkan instance 2021-11-30 18:10:48 +09:00