quakeforge/nq/source
Bill Currie 54604d9aa2 [util] Make hunk (optionally) thread-safe
For now, the functions check for a null hunk pointer and use the global
hunk (initialized via Memory_Init) if necessary. However, Hunk_Init is
available (and used by Memory_Init) to create a hunk from any arbitrary
memory block. So long as that block is 64-byte aligned, allocations
within the hunk will remain 64-byte aligned.
2021-07-29 11:43:27 +09:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
cl_chase.c [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
cl_cmd.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
cl_demo.c [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
cl_ents.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
cl_input.c [util] Support commands with a data parameter 2021-03-20 03:56:16 +09:00
cl_main.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
cl_parse.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
cl_screen.c [qw] Move netgraph below the console 2021-07-11 12:05:14 +09:00
cl_view.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
game.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
host.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
host_cmd.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
sbar.c [console] Untangle console and menu toggling 2021-07-23 02:28:37 +09:00
sdl_link.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sv_cl_phys.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
sv_cvar.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sv_ded.c [console] Untangle console and menu toggling 2021-07-23 02:28:37 +09:00
sv_main.c [model] Remove the confusion about numleafs 2021-07-27 12:38:08 +09:00
sv_move.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sv_phys.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
sv_pr_cmds.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
sv_progs.c [gamecode] Support printing a single edict field 2021-07-25 09:54:08 +09:00
sv_user.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
sys_sdl.c Get QF cross-compiling using MXE/mingw32 2021-03-27 20:09:37 +09:00
sys_unix.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sys_unixd.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sys_win.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sys_wind.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
world.c [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00