quakeforge/libs
Bill Currie 54604d9aa2 [util] Make hunk (optionally) thread-safe
For now, the functions check for a null hunk pointer and use the global
hunk (initialized via Memory_Init) if necessary. However, Hunk_Init is
available (and used by Memory_Init) to create a hunk from any arbitrary
memory block. So long as that block is 64-byte aligned, allocations
within the hunk will remain 64-byte aligned.
2021-07-29 11:43:27 +09:00
..
audio [win] Fix a pile of bitrot 2021-07-11 13:30:52 +09:00
client [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
console [console] Clean up key_menu input handling 2021-07-24 14:21:54 +09:00
gamecode [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
gib [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
image [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
input [console] Untangle console and menu toggling 2021-07-23 02:28:37 +09:00
models [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
net [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
scene [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
video [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00