.. |
.gdbinit
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.indent.pro
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cl_cam.c
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cl_cmd.c
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cl_demo.c
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Do key dest changing properly.
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2011-12-10 16:14:25 +09:00 |
cl_ents.c
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Move the entity transform setup into the clients.
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2011-12-15 17:09:01 +09:00 |
cl_input.c
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cl_main.c
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Clean up the mess around D_FlushCaches.
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2011-12-23 12:51:47 +09:00 |
cl_parse.c
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Move the entity transform setup into the clients.
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2011-12-15 17:09:01 +09:00 |
cl_screen.c
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Revive the loading plaque.
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2011-12-09 18:41:52 +09:00 |
cl_skin.c
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Rename host_skin.c to cl_skin.c.
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2011-12-22 16:54:22 +09:00 |
cl_tent.c
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Move the entity transform setup into the clients.
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2011-12-15 17:09:01 +09:00 |
cl_view.c
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Move the entity transform setup into the clients.
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2011-12-15 17:09:01 +09:00 |
game.c
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Fix registered game detection.
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2011-09-11 15:40:36 +09:00 |
host.c
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Clean up the mess around D_FlushCaches.
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2011-12-23 12:51:47 +09:00 |
host_cmd.c
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Revive the loading plaque.
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2011-12-09 18:41:52 +09:00 |
Makefile.am
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Make a start on making a pure GLSL renderer.
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2011-12-23 12:19:13 +09:00 |
sbar.c
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Do key dest changing properly.
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2011-12-10 16:14:25 +09:00 |
sdl_link.c
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skin.c
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sv_cl_phys.c
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Merge nq and qw sv_phys.c
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2011-12-22 16:54:22 +09:00 |
sv_cvar.c
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sv_ded.c
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Clean up the mess around D_FlushCaches.
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2011-12-23 12:51:47 +09:00 |
sv_main.c
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Merge nq and qw sv_phys.c
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2011-12-22 16:54:22 +09:00 |
sv_move.c
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sv_phys.c
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Merge nq and qw sv_phys.c
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2011-12-22 16:54:22 +09:00 |
sv_pr_cmds.c
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Fix the accidentally broken model precaching.
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2011-09-11 17:07:41 +09:00 |
sv_progs.c
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sv_user.c
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sys_sdl.c
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Fixes for win32.
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2011-09-10 17:47:38 +09:00 |
sys_unix.c
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sys_unixd.c
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Clean up the diffs a bit between qw and nq sv_pr_cmds
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2011-09-07 09:41:05 +09:00 |
sys_win.c
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sys_wind.c
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world.c
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Rename mplane_t to plane_t and clean up the mess.
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2011-11-28 20:54:34 +09:00 |