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https://git.code.sf.net/p/quake/quakeforge
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33c5320c0e
nq-glslx almost links. Just some suspicious references in host.c I want to check before doing anything more.
121 lines
2 KiB
C
121 lines
2 KiB
C
/*
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glsl_draw.c
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2D drawing support for GLSL
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Copyright (C) 2011 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2011/12/23
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#include "QF/draw.h"
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VISIBLE byte *draw_chars;
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VISIBLE qpic_t *
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Draw_PicFromWad (const char *name)
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{
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return 0;
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}
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VISIBLE qpic_t *
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Draw_CachePic (const char *path, qboolean alpha)
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{
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return 0;
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}
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VISIBLE void
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Draw_TextBox (int x, int y, int width, int lines, byte alpha)
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{
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}
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VISIBLE void
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Draw_Init (void)
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{
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}
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VISIBLE void
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Draw_Character (int x, int y, unsigned int chr)
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{
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}
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VISIBLE void
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Draw_String (int x, int y, const char *str)
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{
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}
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VISIBLE void
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Draw_nString (int x, int y, const char *str, int count)
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{
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}
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void
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Draw_AltString (int x, int y, const char *str)
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{
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}
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VISIBLE void
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Draw_Crosshair (void)
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{
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}
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void
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Draw_CrosshairAt (int ch, int x, int y)
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{
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}
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VISIBLE void
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Draw_Pic (int x, int y, qpic_t *pic)
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{
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}
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VISIBLE void
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Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
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int height)
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{
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}
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VISIBLE void
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Draw_ConsoleBackground (int lines, byte alpha)
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{
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}
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VISIBLE void
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Draw_TileClear (int x, int y, int w, int h)
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{
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}
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VISIBLE void
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Draw_Fill (int x, int y, int w, int h, int c)
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{
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}
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VISIBLE void
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Draw_FadeScreen (void)
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{
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}
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