quakeforge/libs/audio/renderer
Bill Currie 53a7fbfe95 [audio] Move jack from renderer to targets
The JACK Audio Connection Kit support is now just an output target
rather than a full duplicate of the renderer (in pull mode). This is
what I wanted to to back when I first added jack support, but I needed
to get the renderer working asynchronously without affecting any of the
other outputs.

Fixes #16.
2021-06-25 18:32:48 +09:00
..
flac.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
Makemodule.am [audio] Move jack from renderer to targets 2021-06-25 18:32:48 +09:00
midi.c [audio] Clean up a few minor style issues 2021-06-25 16:52:09 +09:00
snd_channels.c [audio] Rework alsa to use a pull model 2021-06-24 00:08:05 +09:00
snd_dma.c [audio] Clean up a few minor style issues 2021-06-25 16:52:09 +09:00
snd_mem.c [audio] Rework alsa to use a pull model 2021-06-24 00:08:05 +09:00
snd_mix.c [audio] Rework alsa to use a pull model 2021-06-24 00:08:05 +09:00
snd_resample.c [audio] Rework alsa to use a pull model 2021-06-24 00:08:05 +09:00
snd_sfx.c [audio] Rework alsa to use a pull model 2021-06-24 00:08:05 +09:00
vorbis.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
wav.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00