quakeforge/libs/audio
Bill Currie 53a7fbfe95 [audio] Move jack from renderer to targets
The JACK Audio Connection Kit support is now just an output target
rather than a full duplicate of the renderer (in pull mode). This is
what I wanted to to back when I first added jack support, but I needed
to get the renderer working asynchronously without affecting any of the
other outputs.

Fixes #16.
2021-06-25 18:32:48 +09:00
..
renderer [audio] Move jack from renderer to targets 2021-06-25 18:32:48 +09:00
targets [audio] Move jack from renderer to targets 2021-06-25 18:32:48 +09:00
test [audio] Get testsound working again 2021-06-21 16:40:40 +09:00
cd.c [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00
cd_file.c Fix a pile of leaks and uninit errors 2021-03-21 19:56:17 +09:00
cd_linux.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
cd_sdl.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
cd_sgi.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
cd_win.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
cd_xmms.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
Makemodule.am [audio] Get testsound working again 2021-06-21 16:40:40 +09:00
snd.c [audio] Clean up a few minor style issues 2021-06-25 16:52:09 +09:00
snd_progs.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00