quakeforge/libs/video/renderer
Bill Currie 536ee48a97 Some minor skybox improvements suggested by mh.
Rearrange the sky_suffix and sky_coords arrays and remove the sky_target
array such that the faces can be loaded using
GL_TEXTURE_CUBE_MAP_POSITIVE_X + i (apparently certain drivers break if
the faces aren't loaded in the correct order).

Also, the nomalization of the direction vector in the fragment isn't
necessary.
2012-09-12 15:20:35 +09:00
..
gl Support up to 128 dlights. 2012-07-21 13:58:54 +09:00
glsl Some minor skybox improvements suggested by mh. 2012-09-12 15:20:35 +09:00
sw Support up to 128 dlights. 2012-07-21 13:58:54 +09:00
sw32 Support up to 128 dlights. 2012-07-21 13:58:54 +09:00
crosshair.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
Makefile.am Implement R_IQMGetLerpedFrames(). 2012-05-15 21:08:46 +09:00
noisetextures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_alias.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_bsp.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_cvar.c Force a refdef update when nearclip or farclip change. 2012-08-29 09:55:17 +09:00
r_dyn_textures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_efrag.c Allow iqm models when storing efrags. 2012-05-15 21:08:45 +09:00
r_ent.c Do not try to lerp entities when their model changes. 2012-04-25 10:09:23 +09:00
r_graph.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_init.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_iqm.c Support static iqm models. 2012-05-19 21:26:11 +09:00
r_light.c First step for BSP2 support. DOES NOT WORK! 2012-09-07 16:09:24 +09:00
r_main.c Call R_SetFrustum in all renderers. 2012-07-03 15:57:33 +09:00
r_part.c Add "slow grav" for smoke. 2012-08-12 11:42:18 +09:00
r_progs.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_screen.c Mostly "merge" cl_screen.c. 2012-06-15 22:02:17 +09:00
vid_common.c Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
vid_render_gl.c Enable loading of iqm models in gl. 2012-05-17 15:55:38 +09:00
vid_render_glsl.c Finally, load textures for iqm :) 2012-05-15 21:08:47 +09:00
vid_render_sw.c Load iqm models in the sw renderers. 2012-05-17 21:17:48 +09:00
vid_render_sw32.c Load iqm models in the sw renderers. 2012-05-17 21:17:48 +09:00