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536ee48a97
Rearrange the sky_suffix and sky_coords arrays and remove the sky_target array such that the faces can be loaded using GL_TEXTURE_CUBE_MAP_POSITIVE_X + i (apparently certain drivers break if the faces aren't loaded in the correct order). Also, the nomalization of the direction vector in the fragment isn't necessary. |
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renderer | ||
targets | ||
Makefile.am |