.. |
glsl_alias.c
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[renderer] Tidy up entity component access
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2022-10-25 12:53:30 +09:00 |
glsl_bsp.c
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[sw] Take advantage of the ECS for edge rendering
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2022-10-25 19:36:09 +09:00 |
glsl_draw.c
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[renderer] Add fontid to Draw_AddFont and Draw_FontString
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2022-10-03 09:01:54 +09:00 |
glsl_fisheye.c
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[cvar] Make cvars properly typed
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2022-04-24 19:15:22 +09:00 |
glsl_iqm.c
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[renderer] Tidy up entity component access
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2022-10-25 12:53:30 +09:00 |
glsl_lightmap.c
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[scene] Make entity_t just an entity id for ECS
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2022-10-23 22:24:36 +09:00 |
glsl_main.c
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[renderer] Tidy up entity component access
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2022-10-25 12:53:30 +09:00 |
glsl_particles.c
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[cvar] Make cvars properly typed
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2022-04-24 19:15:22 +09:00 |
glsl_shader.c
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[glsl] Put #line after any #version lines in the chunks
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2022-03-25 09:01:27 +09:00 |
glsl_sprite.c
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[renderer] Tidy up entity component access
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2022-10-25 12:53:30 +09:00 |
glsl_textures.c
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[renderer] Report scrap rectangle counts
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2022-09-20 19:32:41 +09:00 |
glsl_warp.c
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[glsl] Implement screen warp when in liquids
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2022-03-25 09:01:27 +09:00 |
qfglsl.c
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Separate render and presentation initialization
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2019-07-09 01:00:47 +09:00 |
quakeforge.glsl
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[renderer] Fix a comment typo and add a fixme
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2022-10-26 12:32:09 +09:00 |
vid_common_glsl.c
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[cvar] Make cvars properly typed
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2022-04-24 19:15:22 +09:00 |