quakeforge/libs/video/renderer/gl
Bill Currie 52b0c8f3fc how me a repeatable bug and I'll show you a dead bug }:>
(this fixes the "Cache_Free: not allocated" crash)
2001-12-04 17:46:42 +00:00
..
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
gl_draw.c r_netgraph_alpha works again 2001-11-30 03:51:43 +00:00
gl_dyn_lights.c Try #2. 2001-10-09 20:35:17 +00:00
gl_dyn_part.c extinguish gl_fires. it's semi-broken, generally nasty (code wise) and 2001-11-25 06:24:26 +00:00
gl_dyn_textures.c Clean up extern functions, update noise_diamondsquare to match LordHavoc's fractalnoise. 2001-10-06 00:39:22 +00:00
gl_funcs.c Whitespace. 2001-11-24 08:08:44 +00:00
gl_graph.c Whitespace. 2001-11-24 08:16:43 +00:00
gl_mod_alias.c how me a repeatable bug and I'll show you a dead bug }:> 2001-12-04 17:46:42 +00:00
gl_mod_sprite.c modelalpha and currenentity cleanups. 2001-11-04 07:40:35 +00:00
gl_rmain.c extinguish gl_fires. it's semi-broken, generally nasty (code wise) and 2001-11-25 06:24:26 +00:00
gl_rmisc.c build the texture chains such that they get rendered front to back. seems to 2001-11-05 06:20:35 +00:00
gl_rsurf.c Move gl_fires into gl, where it belongs. 2001-11-24 08:21:07 +00:00
gl_screen.c Move gl_fires into gl, where it belongs. 2001-11-24 08:21:07 +00:00
gl_skin.c make absolutely certain skin->fb_texture is 0 if there are no fb pixels in 2001-11-21 08:26:21 +00:00
gl_sky.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
gl_sky_clip.c Whitespace. 2001-11-25 08:00:16 +00:00
gl_textures.c re-enable 8bit textures 2001-11-14 21:01:10 +00:00
gl_warp.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
Makefile.am extinguish gl_fires. it's semi-broken, generally nasty (code wise) and 2001-11-25 06:24:26 +00:00
noisetextures.c Whitespace. 2001-11-20 06:57:31 +00:00